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Windows/macOS: Update SDL to v2.30.2
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18 files changed

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-48
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18 files changed

+36
-48
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release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h

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#undef __GDK__
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#define __GDK__ 1
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#endif
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#if defined(__PSP__)
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#if defined(__PSP__) || defined(__psp__)
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#ifdef __PSP__
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#undef __PSP__
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#endif
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#define __PSP__ 1
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#endif
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#if defined(PS2)
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/* Generated by updaterev.sh, do not edit */
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#ifdef SDL_VENDOR_INFO
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#define SDL_REVISION "SDL-release-2.30.1-0-g5adbf3765 (" SDL_VENDOR_INFO ")"
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#define SDL_REVISION "SDL-release-2.30.2-0-gf461d91cd (" SDL_VENDOR_INFO ")"
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#else
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#define SDL_REVISION "SDL-release-2.30.1-0-g5adbf3765"
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#define SDL_REVISION "SDL-release-2.30.2-0-gf461d91cd"
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#endif
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#define SDL_REVISION_NUMBER 0

release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h

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*/
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#define SDL_MAJOR_VERSION 2
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#define SDL_MINOR_VERSION 30
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#define SDL_PATCHLEVEL 1
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#define SDL_PATCHLEVEL 2
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/**
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* Macro to determine SDL version program was compiled against.

release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist

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<plist version="1.0">
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<dict>
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<key>BuildMachineOSBuild</key>
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<string>23D60</string>
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<string>23E224</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>2.30.1</string>
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<string>2.30.2</string>
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<key>CFBundleSignature</key>
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<string>SDLX</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CFBundleVersion</key>
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<string>2.30.1</string>
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<string>2.30.2</string>
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<key>DTCompiler</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>DTPlatformBuild</key>
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<string></string>
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<key>DTPlatformName</key>
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<string>macosx</string>
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<key>DTPlatformVersion</key>
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<string>14.2</string>
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<string>14.4</string>
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<key>DTSDKBuild</key>
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<string>23C53</string>
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<string>23E208</string>
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<key>DTSDKName</key>
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<string>macosx14.2</string>
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<string>macosx14.4</string>
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<key>DTXcode</key>
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<string>1520</string>
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<string>1530</string>
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<key>DTXcodeBuild</key>
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<string>15C500b</string>
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<string>15E204a</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.11</string>
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</dict>

release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/_CodeSignature/CodeResources

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</data>
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<key>Resources/default.metallib</key>
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release/win32/SDL2.dll

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release/win64/SDL2.dll

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vs2019_project/pt2-clone/SDL2.dll

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vs2019_project/pt2-clone/sdl/include/SDL2/SDL_platform.h

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#undef __GDK__
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#define __GDK__ 1
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#endif
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#if defined(__PSP__)
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#if defined(__PSP__) || defined(__psp__)
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#ifdef __PSP__
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#define __PSP__ 1
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#if defined(PS2)
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/* Generated by updaterev.sh, do not edit */
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#ifdef SDL_VENDOR_INFO
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#define SDL_REVISION "SDL-release-2.30.1-0-g5adbf3765 (" SDL_VENDOR_INFO ")"
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#define SDL_REVISION "SDL-release-2.30.2-0-gf461d91cd (" SDL_VENDOR_INFO ")"
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#else
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#define SDL_REVISION "SDL-release-2.30.1-0-g5adbf3765"
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#define SDL_REVISION "SDL-release-2.30.2-0-gf461d91cd"
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#endif
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#define SDL_REVISION_NUMBER 0

vs2019_project/pt2-clone/sdl/include/SDL2/SDL_version.h

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*/
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#define SDL_MAJOR_VERSION 2
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#define SDL_MINOR_VERSION 30
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#define SDL_PATCHLEVEL 1
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#define SDL_PATCHLEVEL 2
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/**
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* Macro to determine SDL version program was compiled against.

vs2019_project/x64/Debug/SDL2.dll

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