|
| 1 | +/* |
| 2 | + * FXGL - JavaFX Game Library. The MIT License (MIT). |
| 3 | + * Copyright (c) AlmasB ([email protected]). |
| 4 | + * See LICENSE for details. |
| 5 | + */ |
| 6 | + |
| 7 | +package sandbox.test3d; |
| 8 | + |
| 9 | +import com.almasb.fxgl.app.GameApplication; |
| 10 | +import com.almasb.fxgl.app.GameSettings; |
| 11 | +import com.almasb.fxgl.app.scene.Camera3D; |
| 12 | +import com.almasb.fxgl.entity.Entity; |
| 13 | +import com.almasb.fxgl.scene3d.Cuboid; |
| 14 | +import javafx.geometry.Point3D; |
| 15 | +import javafx.scene.input.KeyCode; |
| 16 | +import javafx.scene.input.MouseButton; |
| 17 | +import javafx.scene.paint.Color; |
| 18 | + |
| 19 | +import static com.almasb.fxgl.dsl.FXGL.*; |
| 20 | +import static java.lang.Math.*; |
| 21 | + |
| 22 | +/** |
| 23 | + * @author Almas Baimagambetov ([email protected]) |
| 24 | + */ |
| 25 | +public class MinecraftSample extends GameApplication { |
| 26 | + |
| 27 | + private Camera3D camera3D; |
| 28 | + |
| 29 | + @Override |
| 30 | + protected void initSettings(GameSettings settings) { |
| 31 | + settings.setWidth(1280); |
| 32 | + settings.setHeight(720); |
| 33 | + settings.set3D(true); |
| 34 | + } |
| 35 | + |
| 36 | + @Override |
| 37 | + protected void initInput() { |
| 38 | + onKey(KeyCode.W, () -> camera3D.moveForward()); |
| 39 | + onKey(KeyCode.S, () -> camera3D.moveBack()); |
| 40 | + onKey(KeyCode.A, () -> camera3D.moveLeft()); |
| 41 | + onKey(KeyCode.D, () -> camera3D.moveRight()); |
| 42 | + onKey(KeyCode.L, () -> getGameController().exit()); |
| 43 | + |
| 44 | + onBtnDown(MouseButton.PRIMARY, () -> { |
| 45 | + var pos = camera3D.getTransform().getPosition3D().add(camera3D.getTransform().getDirection3D().multiply(1.5)); |
| 46 | + |
| 47 | + spawnCube(new Point3D(round(pos.getX()), round(pos.getY()), round(pos.getZ()))); |
| 48 | + }); |
| 49 | + } |
| 50 | + |
| 51 | + @Override |
| 52 | + protected void initGame() { |
| 53 | + camera3D = getGameScene().getCamera3D(); |
| 54 | + |
| 55 | + getGameScene().setBackgroundColor(Color.LIGHTBLUE.darker()); |
| 56 | + getGameScene().setFPSCamera(true); |
| 57 | + getGameScene().setCursorInvisible(); |
| 58 | + } |
| 59 | + |
| 60 | + private Entity spawnCube(Point3D pos) { |
| 61 | + return entityBuilder() |
| 62 | + .at(pos) |
| 63 | + .view(new Cuboid(1, 1, 1)) |
| 64 | + .buildAndAttach(); |
| 65 | + } |
| 66 | + |
| 67 | + public static void main(String[] args) { |
| 68 | + launch(args); |
| 69 | + } |
| 70 | +} |
0 commit comments