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Copy file name to clipboardExpand all lines: src/raylib.h
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@@ -1605,6 +1605,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);
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RLAPIModelAnimation*LoadModelAnimations(constchar*fileName, int*animCount); // Load model animations from file
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RLAPIvoidUpdateModelAnimation(Modelmodel, ModelAnimationanim, intframe); // Update model animation pose (CPU)
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RLAPIvoidUpdateModelAnimationBones(Modelmodel, ModelAnimationanim, intframe); // Update model animation mesh bone matrices (GPU skinning)
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RLAPIvoidUpdateModelAnimationBonesWithBlending(Modelmodel, ModelAnimationanimA, intframeA, ModelAnimationanimB, intframeB, floatblendFactor); // Update model animation mesh bone matrices with blending between two poses(GPU skinning)
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RLAPIvoidUnloadModelAnimation(ModelAnimationanim); // Unload animation data
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RLAPIvoidUnloadModelAnimations(ModelAnimation*animations, intanimCount); // Unload animation array data
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RLAPIboolIsModelAnimationValid(Modelmodel, ModelAnimationanim); // Check model animation skeleton match
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