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This repository was archived by the owner on Mar 28, 2024. It is now read-only.
If, for example, the BEC anim is part of a Queue, depending on the bit spacing/length of the clock, there could be pixels that aren't set by the BEc animation. As a result, pixels from the previous animation are not cleared out and persist when the BEC anim runs.
The text was updated successfully, but these errors were encountered:
If, for example, the BEC anim is part of a Queue, depending on the bit spacing/length of the clock, there could be pixels that aren't set by the BEc animation. As a result, pixels from the previous animation are not cleared out and persist when the BEC anim runs.
The text was updated successfully, but these errors were encountered: