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Updated Engine_Changes.txt again.
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Engine Changes.txt

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@@ -38,6 +38,9 @@ source, put a * next to it.
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17) Actor shadows in R2/R3 - *
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18) Grass draw distance console command - *
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19) Re-enable fov and hud_fov console commands - *
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20) Re-enable grass shadows
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21) Add Instanced Tessellation for DX9&10:
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http://developer.download.nvidia.com/SDK/10.5/Samples/InstancedTessellation.zip
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SDK
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1) Get SDK compiled with Visual Studio (=> get rid of Borland trash)
@@ -61,7 +64,7 @@ Weapon related changes
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6) Weapons can't be reloaded during sprint
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7) sprint_start and sprint_stop animations for weapons
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8) Smoother transition/falloff for weapons using grenade launcher attachments
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9) Full-auto pistol class so they display proper empty animations
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9) Full-auto pistol class so they display proper empty animations - *
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10) Bayonet and underslung shotgun attachments
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11) Ability to swap out different scope models and eotech's/kobra's without
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having to swap models like in Shoker

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