@@ -65,7 +65,6 @@ class ENGINE_API CRenderDeviceData
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BOOL b_is_Ready;
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BOOL b_is_Active;
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- public:
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// Engine flow-control
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u32 dwFrame;
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@@ -123,7 +122,6 @@ class ENGINE_API CRenderDeviceBase : public IRenderDevice, public CRenderDeviceD
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// refs
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class ENGINE_API CRenderDevice : public CRenderDeviceBase
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{
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- private:
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// Main objects used for creating and rendering the 3D scene
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u32 m_dwWindowStyle;
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RECT m_rcWindowBounds;
@@ -147,7 +145,6 @@ class ENGINE_API CRenderDevice : public CRenderDeviceBase
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// BOOL b_is_Active;
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void OnWM_Activate (WPARAM wParam, LPARAM lParam);
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- public:
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// ref_shader m_WireShader;
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// ref_shader m_SelectionShader;
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@@ -171,7 +168,7 @@ class ENGINE_API CRenderDevice : public CRenderDeviceBase
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}
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void DumpResourcesMemoryUsage () { GlobalEnv.Render ->ResourcesDumpMemoryUsage (); }
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- public:
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+
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CRegistrator<pureFrame> seqFrameMT;
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CRegistrator<pureDeviceReset> seqDeviceReset;
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xr_vector<fastdelegate::FastDelegate0<>> seqParallel;
@@ -225,7 +222,6 @@ class ENGINE_API CRenderDevice : public CRenderDeviceBase
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virtual const RenderDeviceStatictics& GetStats () const override { return stats; }
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virtual void DumpStatistics (class IGameFont & font, class IPerformanceAlert * alert) override ;
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- public:
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void time_factor (const float & time_factor)
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{
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Timer.time_factor (time_factor);
@@ -270,11 +266,9 @@ class ENGINE_API CRenderDevice : public CRenderDeviceBase
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void initialize_editor ();
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void message_loop_editor ();
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- private:
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typedef editor::initialize_function_ptr initialize_function_ptr;
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typedef editor::finalize_function_ptr finalize_function_ptr;
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- private:
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HMODULE m_editor_module;
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initialize_function_ptr m_editor_initialize;
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finalize_function_ptr m_editor_finalize;
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