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xrRender/r__dsgraph_build.cpp: formatting
Replaced three defines check with one Fixed misplaced ! in VERIFY
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src/Layers/xrRender/r__dsgraph_build.cpp

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -930,7 +930,7 @@ void D3DXRenderBase::overdrawBegin()
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{
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#if defined(USE_DX10) || defined(USE_DX11) || defined(USE_OGL)
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// TODO: DX10: Implement overdrawBegin
933-
VERIFY(!"D3DXRenderBase::overdrawBegin not implemented.");
933+
VERIFY("! D3DXRenderBase::overdrawBegin not implemented.");
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#else
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// Turn stenciling
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CHK_DX(HW.pDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE));
@@ -952,7 +952,7 @@ void D3DXRenderBase::overdrawEnd()
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{
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#if defined(USE_DX10) || defined(USE_DX11) || defined(USE_OGL)
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// TODO: DX10: Implement overdrawEnd
955-
VERIFY(!"D3DXRenderBase::overdrawBegin not implemented.");
955+
VERIFY("!D3DXRenderBase::overdrawEnd not implemented.");
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#else
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// Set up the stencil states
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CHK_DX(HW.pDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP));
@@ -1027,7 +1027,7 @@ bool D3DXRenderBase::GetForceGPU_REF() { return HW.Caps.bForceGPU_REF; }
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u32 D3DXRenderBase::GetCacheStatPolys() { return RCache.stat.polys; }
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void D3DXRenderBase::Begin()
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{
1030-
#if !defined(USE_DX10) && !defined(USE_DX11) && !defined(USE_OGL)
1030+
#ifdef USE_DX9
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CHK_DX(HW.pDevice->BeginScene());
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#endif
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RCache.OnFrameBegin();
@@ -1061,7 +1061,7 @@ void D3DXRenderBase::End()
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overdrawEnd();
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RCache.OnFrameEnd();
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DoAsyncScreenshot();
1064-
#if defined(USE_DX10) || defined(USE_DX11) || defined(USE_OGL)
1064+
#ifndef USE_DX9
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bool bUseVSync = psDeviceFlags.is(rsFullscreen) && psDeviceFlags.test(rsVSync); //xxx: weird tearing glitches when VSync turned on for windowed mode in DX10\11
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HW.m_pSwapChain->Present(bUseVSync ? 1 : 0, 0);
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#else
@@ -1073,7 +1073,7 @@ void D3DXRenderBase::End()
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void D3DXRenderBase::ResourcesDestroyNecessaryTextures() { Resources->DestroyNecessaryTextures(); }
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void D3DXRenderBase::ClearTarget()
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{
1076-
#if defined(USE_DX10) || defined(USE_DX11) || defined(USE_OGL)
1076+
#ifndef USE_DX9
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FLOAT ColorRGBA[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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HW.pContext->ClearRenderTargetView(RCache.get_RT(), ColorRGBA);
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#else

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