@@ -930,7 +930,7 @@ void D3DXRenderBase::overdrawBegin()
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{
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#if defined(USE_DX10) || defined(USE_DX11) || defined(USE_OGL)
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// TODO: DX10: Implement overdrawBegin
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- VERIFY (! " D3DXRenderBase::overdrawBegin not implemented." );
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+ VERIFY (" ! D3DXRenderBase::overdrawBegin not implemented." );
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#else
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// Turn stenciling
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CHK_DX (HW.pDevice ->SetRenderState (D3DRS_STENCILENABLE, TRUE ));
@@ -952,7 +952,7 @@ void D3DXRenderBase::overdrawEnd()
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{
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#if defined(USE_DX10) || defined(USE_DX11) || defined(USE_OGL)
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// TODO: DX10: Implement overdrawEnd
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- VERIFY (! " D3DXRenderBase::overdrawBegin not implemented." );
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+ VERIFY (" ! D3DXRenderBase::overdrawEnd not implemented." );
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#else
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// Set up the stencil states
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CHK_DX (HW.pDevice ->SetRenderState (D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP));
@@ -1027,7 +1027,7 @@ bool D3DXRenderBase::GetForceGPU_REF() { return HW.Caps.bForceGPU_REF; }
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u32 D3DXRenderBase::GetCacheStatPolys () { return RCache.stat .polys ; }
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void D3DXRenderBase::Begin ()
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{
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- #if !defined(USE_DX10) && !defined(USE_DX11) && !defined(USE_OGL)
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+ #ifdef USE_DX9
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CHK_DX (HW.pDevice ->BeginScene ());
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#endif
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RCache.OnFrameBegin ();
@@ -1061,7 +1061,7 @@ void D3DXRenderBase::End()
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overdrawEnd ();
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RCache.OnFrameEnd ();
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DoAsyncScreenshot ();
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- #if defined(USE_DX10) || defined(USE_DX11) || defined(USE_OGL)
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+ #ifndef USE_DX9
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bool bUseVSync = psDeviceFlags.is (rsFullscreen) && psDeviceFlags.test (rsVSync); // xxx: weird tearing glitches when VSync turned on for windowed mode in DX10\11
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HW.m_pSwapChain ->Present (bUseVSync ? 1 : 0 , 0 );
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#else
@@ -1073,7 +1073,7 @@ void D3DXRenderBase::End()
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void D3DXRenderBase::ResourcesDestroyNecessaryTextures () { Resources->DestroyNecessaryTextures (); }
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void D3DXRenderBase::ClearTarget ()
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{
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- #if defined(USE_DX10) || defined(USE_DX11) || defined(USE_OGL)
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+ #ifndef USE_DX9
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FLOAT ColorRGBA[4 ] = {0 .0f , 0 .0f , 0 .0f , 0 .0f };
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HW.pContext ->ClearRenderTargetView (RCache.get_RT (), ColorRGBA);
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#else
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