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Remove force initialize of Fvector
Co-Authored-By: eagleivg <[email protected]>
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src/xrGame/player_hud.cpp

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@@ -664,7 +664,6 @@ void player_hud::update_inertion(Fmatrix& trans)
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// clamp by PI_DIV_2
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Fvector last;
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last.set(0,0,0);
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last.normalize_safe(st_last_dir);
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float dot = last.dotproduct(xform.k);
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if (dot < EPS)

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