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Commit 6623674

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nitrocaster
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Rearrange CGraphEngine declarations.
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-25
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+23
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src/xrAICore/Navigation/graph_engine.h

Lines changed: 23 additions & 25 deletions
Original file line numberDiff line numberDiff line change
@@ -36,24 +36,15 @@ using namespace GraphEngineSpace;
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class CGraphEngine
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{
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public:
39-
#ifndef AI_COMPILER
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using CSolverPriorityQueue = CDataStorageBinaryHeap;
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using CStringPriorityQueue = CDataStorageBinaryHeap;
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#endif
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using CPriorityQueue = CDataStorageBucketList<u32, u32, 8*1024, false>;
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using CVertexManager = CVertexManagerFixed<u32, u32, 8>;
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#ifndef AI_COMPILER
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using CSolverVertexManager = CVertexManagerHashFixed<u32, _solver_index_type, 256, 8*1024>;
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using CStringVertexManager = CVertexManagerHashFixed<u32, shared_str, 128, 1024>;
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#endif
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// common algorithm
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using CPriorityQueue = CDataStorageBucketList<u32, u32, 8*1024, false>;
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using CVertexManager = CVertexManagerFixed<u32, u32, 8>;
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#ifdef AI_COMPILER
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using CVertexAllocator = CVertexAllocatorFixed<2*1024*1024>;
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static const size_t VertexAllocatorReserve = 2*1024*1024;
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#else
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using CVertexAllocator = CVertexAllocatorFixed<64*1024>;
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using CSolverVertexAllocator = CVertexAllocatorFixed<8*1024>;
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using CStringVertexAllocator = CVertexAllocatorFixed<1024>;
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static const size_t VertexAllocatorReserve = 64*1024;
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#endif
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using CVertexAllocator = CVertexAllocatorFixed<VertexAllocatorReserve>;
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using AlgorithmStorage = CVertexPath<true>;
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using CAlgorithm = CAStar<
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_dist_type,
@@ -62,21 +53,28 @@ class CGraphEngine
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CVertexAllocator,
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true,
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AlgorithmStorage>;
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#ifndef AI_COMPILER
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// solver algorithm
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using CSolverPriorityQueue = CDataStorageBinaryHeap;
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using CSolverVertexManager = CVertexManagerHashFixed<u32, _solver_index_type, 256, 8*1024>;
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using CSolverVertexAllocator = CVertexAllocatorFixed<8*1024>;
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using SolverAlgorithmStorage = CEdgePath<_solver_edge_type, true>;
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using CSolverAlgorithm = CAStar<
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_solver_dist_type,
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CSolverPriorityQueue,
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CSolverVertexManager,
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CSolverVertexAllocator,
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true,
63+
using CSolverAlgorithm = CAStar<
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_solver_dist_type,
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CSolverPriorityQueue,
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CSolverVertexManager,
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CSolverVertexAllocator,
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true,
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SolverAlgorithmStorage>;
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using _string_dist_type = float;
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// string algorithm
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using CStringPriorityQueue = CDataStorageBinaryHeap;
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using CStringVertexManager = CVertexManagerHashFixed<u32, shared_str, 128, 1024>;
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using CStringVertexAllocator = CVertexAllocatorFixed<1024>;
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using StringAlgorithmStorage = AlgorithmStorage;
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using StringAlgorithmDistance = float;
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using CStringAlgorithm = CAStar<
79-
_string_dist_type,
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StringAlgorithmDistance,
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CStringPriorityQueue,
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CStringVertexManager,
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CStringVertexAllocator,

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