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shaders: Remove line directives.
Leftovers from debugging.
1 parent 0340ee4 commit a82eb1c

15 files changed

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-5
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res/gamedata/shaders/gl/combine_1.ps

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res/gamedata/shaders/gl/combine_1.vs

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#include "common.h"
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#include "iostructs\v_combine.h"
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#line 4 2
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//////////////////////////////////////////////////////////////////////////////////////////
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// Vertex
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v2p _main ( _in I )
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res/gamedata/shaders/gl/hmodel.h

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#define HMODEL_H
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#include "common.h"
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#line 6 8
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//uniform samplerCUBE env_s0 ;
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//uniform samplerCUBE env_s1 ;
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//uniform samplerCUBE sky_s0 ;

res/gamedata/shaders/gl/iostructs/p_combine.h

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#ifdef MSAA_OPTIMIZATION
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in int gl_SampleID;
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#endif
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#line 9 10
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struct _input
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{
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float4 tc0 ; // TEXCOORD0; // tc.xy, tc.w = tonemap scale

res/gamedata/shaders/gl/iostructs/v_combine.h

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out gl_PerVertex { vec4 gl_Position; };
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#line 4 1
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struct _in
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{
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float4 P ; // POSITIONT; // xy=pos, zw=tc0

res/gamedata/shaders/gl/lmodel.h

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#define LMODEL_H
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#include "common.h"
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#line 6 9
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//////////////////////////////////////////////////////////////////////////////////////////
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// Lighting formulas //
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float4 plight_infinity( float m, float3 pnt, float3 normal, float3 light_direction )

res/gamedata/shaders/gl/ssao.ps

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res/gamedata/shaders/gl/ssao_blur.ps

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res/gamedata/shaders/gl/ssao_calc.ps

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res/gamedata/shaders/gl/ssao_hbao.ps

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res/gamedata/shaders/gl/ssao_hdao.ps

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