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lines changed Original file line number Diff line number Diff line change @@ -144,19 +144,8 @@ void xrLoad(LPCSTR name, bool draft_mode)
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IReader* THM = FS.r_open (" $game_textures$" , N);
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R_ASSERT2 (THM, N);
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- // version
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- u32 version = 0 ;
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- R_ASSERT (THM->r_chunk (THM_CHUNK_VERSION, &version));
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// analyze thumbnail information
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- R_ASSERT (THM->find_chunk (THM_CHUNK_TEXTUREPARAM));
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- THM->r (&BT.THM .fmt , sizeof (STextureParams::ETFormat));
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- BT.THM .flags .assign (THM->r_u32 ());
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- BT.THM .border_color = THM->r_u32 ();
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- BT.THM .fade_color = THM->r_u32 ();
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- BT.THM .fade_amount = THM->r_u32 ();
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- BT.THM .mip_filter = THM->r_u32 ();
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- BT.THM .width = THM->r_u32 ();
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- BT.THM .height = THM->r_u32 ();
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+ BT.THM .Load (*THM);
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BOOL bLOD = FALSE ;
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if (N[0 ] == ' l' && N[1 ] == ' o' && N[2 ] == ' d' && N[3 ] == ' \\ ' )
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bLOD = TRUE ;
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</Link >
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</ItemDefinitionGroup >
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<ItemGroup >
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+ <ClCompile Include =" ..\..\Layers\xrRender\ETextureParams.cpp" />
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<ClCompile Include =" ..\..\xrEngine\xrLoadSurface.cpp" />
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<ClCompile Include =" ..\..\xrServerEntities\alife_human_brain.cpp" />
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<ClCompile Include =" ..\..\xrServerEntities\alife_monster_brain.cpp" />
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<ClCompile Include =" xr_graph_merge.cpp" />
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</ItemGroup >
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<ItemGroup >
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+ <ClInclude Include =" ..\..\Layers\xrRender\ETextureParams.h" />
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<ClInclude Include =" ..\..\xrServerEntities\alife_human_brain.h" />
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<ClInclude Include =" ..\..\xrServerEntities\alife_human_brain_inline.h" />
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<ClInclude Include =" ..\..\xrServerEntities\alife_monster_brain.h" />
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<ClCompile Include =" guid_generator.cpp" >
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<Filter >ALife\guid_generator</Filter >
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</ClCompile >
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+ <ClCompile Include =" ..\..\Layers\xrRender\ETextureParams.cpp" >
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+ <Filter >Compiler</Filter >
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+ </ClCompile >
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</ItemGroup >
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<ItemGroup >
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<ClInclude Include =" AIMapExport.h" >
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<ClInclude Include =" resource.h" >
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<Filter >Resources</Filter >
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</ClInclude >
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+ <ClInclude Include =" ..\..\Layers\xrRender\ETextureParams.h" >
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+ <Filter >Compiler</Filter >
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+ </ClInclude >
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</ItemGroup >
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<ItemGroup >
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<ResourceCompile Include =" resource.rc" >
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