@@ -256,7 +256,7 @@ class CCC_ALifeTimeFactor : public IConsole_Command
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}
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virtual void Save (IWriter* F){};
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- virtual void Status (TStatus& S)
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+ void GetStatus (TStatus& S) override
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{
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if (!g_pGameLevel)
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return ;
@@ -1086,7 +1086,7 @@ class CCC_PHGravity : public IConsole_Command
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#endif
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physics_world ()->SetGravity (float (atof (args)));
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}
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- virtual void Status (TStatus& S)
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+ void GetStatus (TStatus& S) override
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{
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if (physics_world ())
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xr_sprintf (S, " %3.5f" , physics_world ()->Gravity ());
@@ -1114,7 +1114,7 @@ class CCC_PHFps : public IConsole_Command
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if (physics_world ())
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physics_world ()->SetStep (ph_console::ph_step_time);
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}
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- virtual void Status (TStatus& S) { xr_sprintf (S, " %3.5f" , 1 .f / ph_console::ph_step_time); }
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+ void GetStatus (TStatus& S) override { xr_sprintf (S, " %3.5f" , 1 .f / ph_console::ph_step_time); }
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};
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#ifdef DEBUG
@@ -1217,7 +1217,7 @@ class CCC_Script : public IConsole_Command
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}
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}
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- virtual void Status (TStatus& S) { xr_strcpy (S, " <script_name> (Specify script name!)" ); }
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+ void GetStatus (TStatus& S) override { xr_strcpy (S, " <script_name> (Specify script name!)" ); }
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virtual void Save (IWriter* F) {}
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virtual void fill_tips (vecTips& tips, u32 mode) { get_files_list (tips, " $game_scripts$" , " .script" ); }
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};
@@ -1257,7 +1257,7 @@ class CCC_ScriptCommand : public IConsole_Command
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}
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} // void Execute
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- virtual void Status (TStatus& S) { xr_strcpy (S, " <script_name.function()> (Specify script and function name!)" ); }
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+ void GetStatus (TStatus& S) override { xr_strcpy (S, " <script_name.function()> (Specify script and function name!)" ); }
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virtual void Save (IWriter* F) {}
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virtual void fill_tips (vecTips& tips, u32 mode)
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{
@@ -1281,7 +1281,7 @@ class CCC_TimeFactor : public IConsole_Command
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clamp (time_factor, EPS, 1000 .f );
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Device.time_factor (time_factor);
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}
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- virtual void Status (TStatus& S) { xr_sprintf (S, sizeof (S), " %f" , Device.time_factor ()); }
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+ void GetStatus (TStatus& S) override { xr_sprintf (S, sizeof (S), " %f" , Device.time_factor ()); }
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virtual void Info (TInfo& I) { xr_strcpy (I, " [0.001 - 1000.0]" ); }
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virtual void fill_tips (vecTips& tips, u32 mode)
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{
@@ -1352,7 +1352,7 @@ struct CCC_StartTimeSingle : public IConsole_Command
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Level ().SetGameTimeFactor (g_qwStartGameTime, g_fTimeFactor);
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}
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- virtual void Status (TStatus& S)
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+ void GetStatus (TStatus& S) override
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{
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u32 year = 1 , month = 1 , day = 1 , hours = 0 , mins = 0 , secs = 0 , milisecs = 0 ;
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split_time (g_qwStartGameTime, year, month, day, hours, mins, secs, milisecs);
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