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Update PlayFabEditorExtensions.asmdef (#114)
At this moment, the .asmdef will force the EditorExtensions into their own dll (not wrapped into Unity's Editor dll) Which has the consequence that a CompilationPipeline will return the editor extensions when Play is passed in (rather than Editor which it should show up in).
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{
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"name": "PlayFabEditorExtensions"
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}
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"name": "PlayFabEditorExtensions",
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"references": [],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": []
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}

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