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Merge branch 'Master' into Develop
2 parents 50dde04 + 4751069 commit d7819df

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19 files changed

+11
-12
lines changed

19 files changed

+11
-12
lines changed

Core/Game/Managers/ClientManager.cs

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Core/Game/Managers/ServerSimulator.cs

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Core/Game/Player/OrderMarker.cs

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using UnityEngine;
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using UnityEngine;
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public class OrderMarker : MonoBehaviour
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{

Core/Game/Player/UI/StatsBar.cs

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using UnityEngine;
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using UnityEngine;
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using System;
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namespace Lockstep.UI

Core/Simulation/Grid/Core/GridNode.cs

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Core/Simulation/Grid/Utility/Tools/Blocker/Blocker.cs

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using UnityEngine;
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using FastCollections;
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using Lockstep;
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using System.Collections.Generic;
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//Blocker for static environment pieces in a scene.
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[RequireComponent(typeof(UnityLSBody))]
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public class Blocker : EnvironmentObject
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{
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static readonly FastList<Vector2d> bufferCoordinates = new FastList<Vector2d>();
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static readonly FastList<Vector2d> bufferCoordinates = new FastList<Vector2d>();
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[SerializeField]
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private bool _blockPathfinding = true;
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public bool BlockPathfinding { get { return _blockPathfinding; } }
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[SerializeField]
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private bool _blockPathfinding = true;
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public bool BlockPathfinding { get { return _blockPathfinding; } }
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public LSBody CachedBody { get; private set; }
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public LSBody CachedBody { get; private set; }
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protected override void OnLateInitialize()
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{
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base.OnInitialize();
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protected override void OnLateInitialize()
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{
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base.OnInitialize();
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CachedBody = this.GetComponent<UnityLSBody>().InternalBody;
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Core/Simulation/Physics/Core/PhysicsTool.cs

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}
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}
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}
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}
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}

Core/Utility/Array2D.cs

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Core/Utility/LSUtility.cs

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Core/Utility/MessageSystem/DefaultMessageRaiser.cs

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Core/Utility/PathObject/Core/Editor/EditorPathObject.cs

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Core/Utility/Serialization/Compressor.cs

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Core/Utility/Serialization/Editor/Injector.cs

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Extra/BuildSystem/BuildGrid/GridBuilder.cs

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Integration/Editor/CustomPropertyDrawers/CustomPropertyDrawers.cs

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Integration/Editor/EditorCerealBehaviour.cs

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Integration/Editor/LSEditorUtility.cs

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Integration/Environment/Heightmap/HeightmapSaver.cs

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Integration/Test/GridDebugger.cs

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