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Releases: VRMADA/ultimatexr-unity

v0.8.2

21 Jul 16:24
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Added

  • Add support to grabbable objects for rotational constraints on more than one axis.
  • Add access to the grabbable object on UxrApplyConstraintsEventArgs.

Fixed

  • Remove built-in compatibility in hand shader to fix shader errors when building.
    Compatibility will be added again as soon as Unity issue is fixed.
    Issue status can be followed here: #2
  • Fix grabbable objects being manipulated on movable platforms.
  • Fix UxrManipulationHapticFeedback component sending feedback incorrectly on movable platforms.

v0.8.1

11 Jul 17:11
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Changed

  • Use ULTIMATEXR_USE_PICOXR_SDK instead of UXR_USE_PICOXR_SDK for consistency.

Fixed

  • Add new ControllerNames device names to UxrHtcViveInput to correctly detect HTC Vive controllers.
  • Add new ControllerNames device names to UxrValveIndexInput to correctly detect Knuckles controllers.
  • Add new ULTIMATEXR_UNITY_URP symbol to avoid compiler errors when Unity's URP package is not installed.

v0.8.0

11 Jul 16:33
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Initial import