Releases: VRMADA/ultimatexr-unity
Releases · VRMADA/ultimatexr-unity
v0.8.2
Added
- Add support to grabbable objects for rotational constraints on more than one axis.
- Add access to the grabbable object on UxrApplyConstraintsEventArgs.
Fixed
- Remove built-in compatibility in hand shader to fix shader errors when building.
Compatibility will be added again as soon as Unity issue is fixed.
Issue status can be followed here: #2 - Fix grabbable objects being manipulated on movable platforms.
- Fix UxrManipulationHapticFeedback component sending feedback incorrectly on movable platforms.
v0.8.1
Changed
- Use ULTIMATEXR_USE_PICOXR_SDK instead of UXR_USE_PICOXR_SDK for consistency.
Fixed
- Add new ControllerNames device names to UxrHtcViveInput to correctly detect HTC Vive controllers.
- Add new ControllerNames device names to UxrValveIndexInput to correctly detect Knuckles controllers.
- Add new ULTIMATEXR_UNITY_URP symbol to avoid compiler errors when Unity's URP package is not installed.