= {\n happy: { type: 'clear', intensity: 'light' },\n excited: { type: 'wind', intensity: 'medium' },\n calm: { type: 'clouds', intensity: 'light' },\n peaceful: { type: 'sunset', intensity: 'light' },\n sad: { type: 'rain', intensity: 'medium' },\n dramatic: { type: 'storm', intensity: 'heavy' },\n mysterious: { type: 'night', intensity: 'medium' },\n energetic: { type: 'wind', intensity: 'heavy' }\n };\n\n const weather = moodWeatherMap[mood] || { type: 'clear', intensity: 'medium' };\n \n setIsTransitioning(true);\n setTimeout(() => {\n setWeatherState(weather);\n setIsTransitioning(false);\n }, 500);\n\n return `Atmosphere changed to match ${mood} mood`;\n },\n followUp: false,\n });\n\n const getWeatherDescription = () => {\n const descriptions = {\n clear: \"âïļ Clear skies with gentle warmth\",\n rain: \"ð§ïļ Gentle raindrops creating ripples\",\n snow: \"âïļ Soft snowflakes dancing in the air\", \n wind: \"ðĻ Swirling winds with moving elements\",\n clouds: \"âïļ Peaceful cloudy atmosphere\",\n storm: \"âïļ Dramatic stormy weather with lightning\",\n sunset: \"ð
Beautiful sunset colors painting the sky\",\n night: \"ð Mysterious nighttime with twinkling stars\"\n };\n return descriptions[weatherState.type];\n };\n\n return (\n \n {/* Weather Effects Layer */}\n
\n {weatherState.type === 'rain' && }\n {weatherState.type === 'snow' && }\n {weatherState.type === 'wind' && }\n {weatherState.type === 'clouds' && }\n {weatherState.type === 'storm' && }\n {weatherState.type === 'sunset' && }\n {weatherState.type === 'night' && }\n
\n\n {/* Content Layer */}\n
\n
\n {/* Main Content Area */}\n
\n
\n
\n Weather Animations\n
\n
\n {getWeatherDescription()}\n
\n
\n Current: {weatherState.type} \n {' '}({weatherState.intensity})\n
\n
\n ðŽ Chat with the agent about weather, moods, or emotions to see the animations change dynamically!\n
\n
\n
\n \n {/* Chat Sidebar */}\n
\n \n
\n
\n
\n
\n );\n};\n\n// Weather Effect Components\nconst RainEffect = ({ intensity }: { intensity: string }) => (\n \n {Array.from({ length: intensity === 'heavy' ? 200 : intensity === 'medium' ? 100 : 50 }, (_, i) => (\n
\n ))}\n
\n);\n\nconst SnowEffect = ({ intensity }: { intensity: string }) => (\n \n {Array.from({ length: intensity === 'heavy' ? 150 : intensity === 'medium' ? 75 : 40 }, (_, i) => (\n
â
\n ))}\n
\n);\n\nconst WindEffect = ({ intensity }: { intensity: string }) => (\n \n {Array.from({ length: 30 }, (_, i) => (\n
\n ))}\n
\n);\n\nconst CloudEffect = ({ intensity }: { intensity: string }) => (\n \n
âïļ
\n
âïļ
\n
âïļ
\n
\n);\n\nconst StormEffect = ({ intensity }: { intensity: string }) => (\n \n
\n
\n {Array.from({ length: 5 }, (_, i) => (\n
âĄ
\n ))}\n
\n);\n\nconst SunsetEffect = () => (\n \n);\n\nconst NightEffect = () => (\n \n
ð
\n {Array.from({ length: 50 }, (_, i) => (\n
âĻ
\n ))}\n
\n);\n\nexport default WeatherAnimations;\n",
+ "path": "page.tsx",
+ "language": "typescript"
+ },
+ {
+ "name": "style.css",
+ "content": "/* Weather Animation Container */\n.weather-container {\n position: relative;\n width: 100%;\n height: 100vh;\n overflow: hidden;\n transition: all 1s ease-in-out;\n}\n\n/* Weather-specific backgrounds */\n.weather-container.clear {\n background: linear-gradient(135deg, #74b9ff 0%, #0984e3 50%, #a29bfe 100%);\n}\n\n.weather-container.rain {\n background: linear-gradient(135deg, #636e72 0%, #2d3436 50%, #74b9ff 100%);\n}\n\n.weather-container.snow {\n background: linear-gradient(135deg, #ddd6fe 0%, #a5b4fc 50%, #e0e7ff 100%);\n}\n\n.weather-container.wind {\n background: linear-gradient(135deg, #81ecec 0%, #00b894 50%, #55a3ff 100%);\n}\n\n.weather-container.clouds {\n background: linear-gradient(135deg, #b2bec3 0%, #636e72 50%, #74b9ff 100%);\n}\n\n.weather-container.storm {\n background: linear-gradient(135deg, #2d3436 0%, #636e72 30%, #74b9ff 100%);\n}\n\n.weather-container.sunset {\n background: linear-gradient(135deg, #fd79a8 0%, #fdcb6e 30%, #e17055 70%, #74b9ff 100%);\n}\n\n.weather-container.night {\n background: linear-gradient(135deg, #2d3436 0%, #636e72 30%, #0984e3 100%);\n}\n\n/* Transition effects */\n.weather-container.transitioning {\n filter: blur(2px);\n opacity: 0.8;\n}\n\n/* Weather Effects Layer */\n.weather-effects {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n pointer-events: none;\n z-index: 1;\n}\n\n/* Content Layer */\n.content-layer {\n position: relative;\n z-index: 2;\n width: 100%;\n height: 100%;\n}\n\n/* Weather Display */\n.weather-display {\n animation: fadeInUp 1s ease-out;\n}\n\n@keyframes fadeInUp {\n from {\n opacity: 0;\n transform: translateY(30px);\n }\n to {\n opacity: 1;\n transform: translateY(0);\n }\n}\n\n/* Rain Effects */\n.rain-effect {\n position: absolute;\n width: 100%;\n height: 100%;\n overflow: hidden;\n}\n\n.raindrop {\n position: absolute;\n width: 2px;\n height: 20px;\n background: linear-gradient(to bottom, transparent, rgba(255, 255, 255, 0.6));\n animation: rainFall linear infinite;\n}\n\n@keyframes rainFall {\n to {\n transform: translateY(100vh);\n }\n}\n\n.rain-effect.light .raindrop {\n opacity: 0.4;\n}\n\n.rain-effect.medium .raindrop {\n opacity: 0.6;\n}\n\n.rain-effect.heavy .raindrop {\n opacity: 0.8;\n height: 30px;\n}\n\n/* Snow Effects */\n.snow-effect {\n position: absolute;\n width: 100%;\n height: 100%;\n overflow: hidden;\n}\n\n.snowflake {\n position: absolute;\n color: rgba(255, 255, 255, 0.8);\n animation: snowFall linear infinite;\n text-shadow: 0 0 5px rgba(255, 255, 255, 0.5);\n}\n\n@keyframes snowFall {\n to {\n transform: translateY(100vh) rotate(360deg);\n }\n}\n\n.snow-effect.light .snowflake {\n opacity: 0.5;\n}\n\n.snow-effect.medium .snowflake {\n opacity: 0.7;\n}\n\n.snow-effect.heavy .snowflake {\n opacity: 0.9;\n font-size: 16px !important;\n}\n\n/* Wind Effects */\n.wind-effect {\n position: absolute;\n width: 100%;\n height: 100%;\n overflow: hidden;\n}\n\n.wind-particle {\n position: absolute;\n width: 3px;\n height: 3px;\n background: rgba(255, 255, 255, 0.3);\n border-radius: 50%;\n animation: windBlow linear infinite;\n}\n\n@keyframes windBlow {\n 0% {\n transform: translateX(-100px) translateY(0px);\n opacity: 0;\n }\n 10% {\n opacity: 1;\n }\n 90% {\n opacity: 1;\n }\n 100% {\n transform: translateX(calc(100vw + 100px)) translateY(-50px);\n opacity: 0;\n }\n}\n\n.wind-effect.heavy .wind-particle {\n width: 5px;\n height: 5px;\n animation-duration: 0.8s !important;\n}\n\n/* Cloud Effects */\n.cloud-effect {\n position: absolute;\n width: 100%;\n height: 100%;\n}\n\n.cloud {\n position: absolute;\n font-size: 60px;\n opacity: 0.7;\n animation: cloudFloat linear infinite;\n}\n\n.cloud-1 {\n top: 10%;\n animation-duration: 20s;\n animation-delay: 0s;\n}\n\n.cloud-2 {\n top: 30%;\n animation-duration: 25s;\n animation-delay: -5s;\n}\n\n.cloud-3 {\n top: 60%;\n animation-duration: 30s;\n animation-delay: -10s;\n}\n\n@keyframes cloudFloat {\n 0% {\n transform: translateX(-200px);\n }\n 100% {\n transform: translateX(calc(100vw + 200px));\n }\n}\n\n.cloud-effect.light .cloud {\n opacity: 0.4;\n}\n\n.cloud-effect.heavy .cloud {\n opacity: 0.9;\n font-size: 80px;\n}\n\n/* Storm Effects */\n.storm-effect {\n position: absolute;\n width: 100%;\n height: 100%;\n}\n\n.lightning-flash {\n position: absolute;\n width: 100%;\n height: 100%;\n background: rgba(255, 255, 255, 0.1);\n animation: lightningFlash 3s infinite;\n}\n\n@keyframes lightningFlash {\n 0%, 90%, 100% {\n opacity: 0;\n }\n 5%, 10% {\n opacity: 1;\n }\n}\n\n.lightning-bolt {\n position: absolute;\n font-size: 40px;\n color: #fdcb6e;\n animation: lightningStrike 3s infinite;\n text-shadow: 0 0 10px #fdcb6e;\n}\n\n@keyframes lightningStrike {\n 0%, 90%, 100% {\n opacity: 0;\n transform: scale(1);\n }\n 5% {\n opacity: 1;\n transform: scale(1.2);\n }\n 10% {\n opacity: 0.5;\n transform: scale(1);\n }\n}\n\n/* Sunset Effects */\n.sunset-effect {\n position: absolute;\n width: 100%;\n height: 100%;\n}\n\n.sun {\n position: absolute;\n top: 20%;\n right: 10%;\n font-size: 80px;\n animation: sunGlow 4s ease-in-out infinite alternate;\n}\n\n@keyframes sunGlow {\n to {\n transform: scale(1.1);\n filter: drop-shadow(0 0 20px rgba(253, 203, 110, 0.8));\n }\n}\n\n.sunset-glow {\n position: absolute;\n bottom: 0;\n width: 100%;\n height: 40%;\n background: radial-gradient(ellipse at bottom, rgba(253, 203, 110, 0.3) 0%, transparent 70%);\n animation: glowPulse 3s ease-in-out infinite alternate;\n}\n\n@keyframes glowPulse {\n to {\n opacity: 0.7;\n }\n}\n\n/* Night Effects */\n.night-effect {\n position: absolute;\n width: 100%;\n height: 100%;\n}\n\n.moon {\n position: absolute;\n top: 15%;\n right: 15%;\n font-size: 60px;\n animation: moonGlow 5s ease-in-out infinite alternate;\n}\n\n@keyframes moonGlow {\n to {\n filter: drop-shadow(0 0 15px rgba(255, 255, 255, 0.5));\n }\n}\n\n.star {\n position: absolute;\n font-size: 12px;\n animation: starTwinkle 2s ease-in-out infinite alternate;\n}\n\n@keyframes starTwinkle {\n 0% {\n opacity: 0.3;\n transform: scale(0.8);\n }\n 100% {\n opacity: 1;\n transform: scale(1.2);\n }\n}\n\n/* Chat Customization */\n.weather-chat {\n background: rgba(255, 255, 255, 0.1) !important;\n backdrop-filter: blur(10px);\n border: none !important;\n}\n\n.weather-chat .copilotKitInput {\n background: rgba(255, 255, 255, 0.1) !important;\n border: 1px solid rgba(255, 255, 255, 0.2) !important;\n backdrop-filter: blur(5px);\n color: white !important;\n}\n\n.weather-chat .copilotKitInput::placeholder {\n color: rgba(255, 255, 255, 0.7) !important;\n}\n\n/* Responsive Design */\n@media (max-width: 768px) {\n .weather-container .content-layer .flex {\n flex-direction: column;\n }\n \n .weather-container .content-layer .w-96 {\n width: 100%;\n height: 300px;\n }\n \n .weather-display {\n padding: 1rem;\n }\n \n .weather-display h1 {\n font-size: 2rem;\n }\n \n .cloud {\n font-size: 40px;\n }\n \n .sun, .moon {\n font-size: 50px;\n }\n}\n\n/* Additional Weather Intensity Variations */\n.weather-container.light {\n filter: brightness(1.1);\n}\n\n.weather-container.heavy {\n filter: brightness(0.9) contrast(1.1);\n}\n\n/* Smooth transitions between weather states */\n.weather-container * {\n transition: opacity 0.5s ease-in-out;\n}\n\n/* Performance optimizations */\n.weather-effects * {\n will-change: transform;\n}\n\n@media (prefers-reduced-motion: reduce) {\n .weather-effects * {\n animation-duration: 0.1s !important;\n animation-iteration-count: 1 !important;\n }\n}\n",
+ "path": "style.css",
+ "language": "css"
+ },
+ {
+ "name": "README.mdx",
+ "content": "# ðĶïļ Weather Animations - Dynamic UI Atmosphere\n\n## What This Demo Shows\n\nThis demo showcases **dynamic weather animations** that respond to chat content and conversation context:\n\n1. **Contextual Weather Changes**: The agent automatically detects weather mentions and mood in conversations\n2. **Real-time Visual Effects**: Smooth animated transitions between different weather states\n3. **Mood-based Atmosphere**: UI atmosphere changes based on emotional context\n4. **Interactive Weather Control**: Direct weather manipulation through chat commands\n5. **Immersive Experience**: Full-screen weather effects with backdrop-filtered UI elements\n\n## ðŪ How to Interact\n\n### Direct Weather Commands\nTry asking the agent:\n- **\"Make it rain!\"** - Triggers rain animation\n- **\"I want to see snow\"** - Activates snowfall effect \n- **\"Create a storm\"** - Brings dramatic storm with lightning\n- **\"Show me a beautiful sunset\"** - Displays sunset atmosphere\n- **\"Make it a clear sunny day\"** - Switches to clear sky\n- **\"I love windy weather\"** - Activates wind particle effects\n- **\"It's getting cloudy\"** - Shows moving cloud formations\n- **\"Make it nighttime\"** - Switches to night mode with stars\n\n### Mood-based Atmospheric Changes\nThe agent can also detect emotional context:\n- **\"I'm feeling sad today\"** â Gentle rain\n- **\"I'm so excited!\"** â Energetic wind effects\n- **\"I need to relax\"** â Peaceful clouds\n- **\"This is dramatic!\"** â Storm effects\n- **\"I'm happy!\"** â Clear sunny weather\n- **\"Feeling mysterious\"** â Night atmosphere\n- **\"So peaceful and calm\"** â Sunset glow\n\n### Intensity Control\nSpecify intensity levels:\n- **\"Light rain please\"** â Gentle rain effect\n- **\"Heavy snowfall\"** â Intense snow animation\n- **\"Dramatic storm\"** â Full-intensity storm with lightning\n\n## ⥠Available Weather Effects\n\n| Weather Type | Visual Effect | Intensity Levels |\n|--------------|---------------|-------------------|\n| **Clear** âïļ | Bright gradient sky | Light, Medium, Heavy |\n| **Rain** ð§ïļ | Animated raindrops | Light â Heavy downpour |\n| **Snow** âïļ | Floating snowflakes | Light flurries â Heavy snowfall |\n| **Wind** ðĻ | Moving particles | Gentle breeze â Strong gusts |\n| **Clouds** âïļ | Drifting cloud formations | Light cover â Overcast |\n| **Storm** âïļ | Lightning + Rain | Light â Dramatic thunderstorm |\n| **Sunset** ð
| Warm color gradients | Soft glow â Vibrant colors |\n| **Night** ð | Stars + Moon | Calm â Twinkling sky |\n\n## ð ïļ Technical Implementation\n\n### Agent Integration\n```tsx\n// Weather control action\nuseCopilotAction({\n name: \"change_weather\",\n description: \"Change weather based on conversation context\",\n parameters: [\n { name: \"weatherType\", type: \"string\" },\n { name: \"intensity\", type: \"string\" },\n { name: \"reason\", type: \"string\" }\n ],\n handler: ({ weatherType, intensity, reason }) => {\n // Smooth transition to new weather state\n setWeatherState({ type: weatherType, intensity });\n }\n});\n```\n\n### Mood Detection\n```tsx\n// Automatic mood-based atmosphere changes\nuseCopilotAction({\n name: \"detect_mood_weather\", \n description: \"Auto-detect mood and change atmosphere\",\n parameters: [{ name: \"mood\", type: \"string\" }],\n handler: ({ mood }) => {\n // Map moods to weather states\n const weather = moodWeatherMap[mood];\n setWeatherState(weather);\n }\n});\n```\n\n### Animation System\n- **CSS Keyframe Animations**: Smooth, performant weather effects\n- **Dynamic Particle Systems**: Configurable rain, snow, and wind particles\n- **Layered Rendering**: Background gradients + particle effects + UI content\n- **Responsive Design**: Adapts to different screen sizes\n- **Performance Optimized**: Uses `will-change` and reduced motion support\n\n## ðĻ Weather Animation Details\n\n### Rain Effect\n- Animated droplets falling from top to bottom\n- Variable opacity and speed based on intensity\n- Realistic raindrop shapes and gradients\n\n### Snow Effect \n- Rotating snowflake emojis with random trajectories\n- Different sizes and fall speeds\n- Gentle floating motion with wind drift\n\n### Wind Effect\n- Fast-moving particles across the screen\n- Horizontal movement with slight vertical variation\n- Speed increases with intensity\n\n### Storm Effect\n- Combined rain + lightning effects\n- Periodic lightning flashes illuminating the screen\n- Thunder bolt emojis with glow effects\n\n### Cloud Effect\n- Large emoji clouds drifting across the sky\n- Different heights and speeds\n- Opacity variation for depth\n\n### Sunset/Night Effects\n- Gradient background transitions\n- Glowing sun/moon with pulse animation\n- Twinkling stars with random timing\n\n## ð Advanced Features\n\n### Smooth Transitions\n- **Fade Effects**: Smooth opacity transitions between weather states\n- **Blur Transitions**: Brief blur effect during weather changes\n- **Background Morphing**: Gradient backgrounds smoothly shift colors\n\n### Contextual Intelligence\n- **Keyword Detection**: Agent recognizes weather and mood keywords\n- **Emotional Analysis**: Maps emotions to appropriate atmospheric effects\n- **Conversation Context**: Considers full conversation context for weather changes\n\n### Visual Hierarchy\n- **Layered Design**: Weather effects don't interfere with chat functionality\n- **Backdrop Filters**: UI elements use glass-morphism effects\n- **Adaptive Contrast**: Text remains readable in all weather conditions\n\n## ðĄ Extension Ideas\n\nThis weather system can be extended with:\n- **Seasonal Themes**: Spring, summer, autumn, winter variations\n- **Location-based Weather**: Real weather data integration\n- **Sound Effects**: Audio accompaniment for weather effects\n- **Time-based Changes**: Automatic day/night cycles\n- **Custom Weather**: User-created weather combinations\n- **Weather Persistence**: Remember user's preferred weather\n- **Interactive Elements**: Click-to-change weather hotspots\n\n## ðŊ Use Cases\n\n- **Mood Enhancement**: Create atmosphere matching conversation tone\n- **Storytelling**: Visual accompaniment for narrative content\n- **Meditation Apps**: Calming weather effects for relaxation\n- **Gaming Interfaces**: Dynamic environmental effects\n- **Presentation Tools**: Engaging visual backgrounds\n- **Educational Content**: Weather system demonstrations\n\nThe weather animations create an **immersive, responsive environment** that makes conversations more engaging and emotionally resonant!\n",
+ "path": "README.mdx",
+ "language": "markdown"
+ }
+ ],
+ "readmeContent": "# ðĶïļ Weather Animations - Dynamic UI Atmosphere\n\n## What This Demo Shows\n\nThis demo showcases **dynamic weather animations** that respond to chat content and conversation context:\n\n1. **Contextual Weather Changes**: The agent automatically detects weather mentions and mood in conversations\n2. **Real-time Visual Effects**: Smooth animated transitions between different weather states\n3. **Mood-based Atmosphere**: UI atmosphere changes based on emotional context\n4. **Interactive Weather Control**: Direct weather manipulation through chat commands\n5. **Immersive Experience**: Full-screen weather effects with backdrop-filtered UI elements\n\n## ðŪ How to Interact\n\n### Direct Weather Commands\nTry asking the agent:\n- **\"Make it rain!\"** - Triggers rain animation\n- **\"I want to see snow\"** - Activates snowfall effect \n- **\"Create a storm\"** - Brings dramatic storm with lightning\n- **\"Show me a beautiful sunset\"** - Displays sunset atmosphere\n- **\"Make it a clear sunny day\"** - Switches to clear sky\n- **\"I love windy weather\"** - Activates wind particle effects\n- **\"It's getting cloudy\"** - Shows moving cloud formations\n- **\"Make it nighttime\"** - Switches to night mode with stars\n\n### Mood-based Atmospheric Changes\nThe agent can also detect emotional context:\n- **\"I'm feeling sad today\"** â Gentle rain\n- **\"I'm so excited!\"** â Energetic wind effects\n- **\"I need to relax\"** â Peaceful clouds\n- **\"This is dramatic!\"** â Storm effects\n- **\"I'm happy!\"** â Clear sunny weather\n- **\"Feeling mysterious\"** â Night atmosphere\n- **\"So peaceful and calm\"** â Sunset glow\n\n### Intensity Control\nSpecify intensity levels:\n- **\"Light rain please\"** â Gentle rain effect\n- **\"Heavy snowfall\"** â Intense snow animation\n- **\"Dramatic storm\"** â Full-intensity storm with lightning\n\n## ⥠Available Weather Effects\n\n| Weather Type | Visual Effect | Intensity Levels |\n|--------------|---------------|-------------------|\n| **Clear** âïļ | Bright gradient sky | Light, Medium, Heavy |\n| **Rain** ð§ïļ | Animated raindrops | Light â Heavy downpour |\n| **Snow** âïļ | Floating snowflakes | Light flurries â Heavy snowfall |\n| **Wind** ðĻ | Moving particles | Gentle breeze â Strong gusts |\n| **Clouds** âïļ | Drifting cloud formations | Light cover â Overcast |\n| **Storm** âïļ | Lightning + Rain | Light â Dramatic thunderstorm |\n| **Sunset** ð
| Warm color gradients | Soft glow â Vibrant colors |\n| **Night** ð | Stars + Moon | Calm â Twinkling sky |\n\n## ð ïļ Technical Implementation\n\n### Agent Integration\n```tsx\n// Weather control action\nuseCopilotAction({\n name: \"change_weather\",\n description: \"Change weather based on conversation context\",\n parameters: [\n { name: \"weatherType\", type: \"string\" },\n { name: \"intensity\", type: \"string\" },\n { name: \"reason\", type: \"string\" }\n ],\n handler: ({ weatherType, intensity, reason }) => {\n // Smooth transition to new weather state\n setWeatherState({ type: weatherType, intensity });\n }\n});\n```\n\n### Mood Detection\n```tsx\n// Automatic mood-based atmosphere changes\nuseCopilotAction({\n name: \"detect_mood_weather\", \n description: \"Auto-detect mood and change atmosphere\",\n parameters: [{ name: \"mood\", type: \"string\" }],\n handler: ({ mood }) => {\n // Map moods to weather states\n const weather = moodWeatherMap[mood];\n setWeatherState(weather);\n }\n});\n```\n\n### Animation System\n- **CSS Keyframe Animations**: Smooth, performant weather effects\n- **Dynamic Particle Systems**: Configurable rain, snow, and wind particles\n- **Layered Rendering**: Background gradients + particle effects + UI content\n- **Responsive Design**: Adapts to different screen sizes\n- **Performance Optimized**: Uses `will-change` and reduced motion support\n\n## ðĻ Weather Animation Details\n\n### Rain Effect\n- Animated droplets falling from top to bottom\n- Variable opacity and speed based on intensity\n- Realistic raindrop shapes and gradients\n\n### Snow Effect \n- Rotating snowflake emojis with random trajectories\n- Different sizes and fall speeds\n- Gentle floating motion with wind drift\n\n### Wind Effect\n- Fast-moving particles across the screen\n- Horizontal movement with slight vertical variation\n- Speed increases with intensity\n\n### Storm Effect\n- Combined rain + lightning effects\n- Periodic lightning flashes illuminating the screen\n- Thunder bolt emojis with glow effects\n\n### Cloud Effect\n- Large emoji clouds drifting across the sky\n- Different heights and speeds\n- Opacity variation for depth\n\n### Sunset/Night Effects\n- Gradient background transitions\n- Glowing sun/moon with pulse animation\n- Twinkling stars with random timing\n\n## ð Advanced Features\n\n### Smooth Transitions\n- **Fade Effects**: Smooth opacity transitions between weather states\n- **Blur Transitions**: Brief blur effect during weather changes\n- **Background Morphing**: Gradient backgrounds smoothly shift colors\n\n### Contextual Intelligence\n- **Keyword Detection**: Agent recognizes weather and mood keywords\n- **Emotional Analysis**: Maps emotions to appropriate atmospheric effects\n- **Conversation Context**: Considers full conversation context for weather changes\n\n### Visual Hierarchy\n- **Layered Design**: Weather effects don't interfere with chat functionality\n- **Backdrop Filters**: UI elements use glass-morphism effects\n- **Adaptive Contrast**: Text remains readable in all weather conditions\n\n## ðĄ Extension Ideas\n\nThis weather system can be extended with:\n- **Seasonal Themes**: Spring, summer, autumn, winter variations\n- **Location-based Weather**: Real weather data integration\n- **Sound Effects**: Audio accompaniment for weather effects\n- **Time-based Changes**: Automatic day/night cycles\n- **Custom Weather**: User-created weather combinations\n- **Weather Persistence**: Remember user's preferred weather\n- **Interactive Elements**: Click-to-change weather hotspots\n\n## ðŊ Use Cases\n\n- **Mood Enhancement**: Create atmosphere matching conversation tone\n- **Storytelling**: Visual accompaniment for narrative content\n- **Meditation Apps**: Calming weather effects for relaxation\n- **Gaming Interfaces**: Dynamic environmental effects\n- **Presentation Tools**: Engaging visual backgrounds\n- **Educational Content**: Weather system demonstrations\n\nThe weather animations create an **immersive, responsive environment** that makes conversations more engaging and emotionally resonant!\n"
}
}
\ No newline at end of file