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Tabris Thomas
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fix(assetpath.cs): retarget PATH_PROJECT
retarget PATH_PROJECT to "Assets/com.fluid.behavior-tree" fix #79
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-776
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7 files changed

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.gitignore

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@@ -41,3 +41,4 @@ CodeCoverage/
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node_modules
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dist
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dist.zip
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UserSettings/

Assets/com.fluid.behavior-tree/Editor/BehaviorTree/Printer/Graphics/AssetPath.cs

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@@ -6,7 +6,7 @@ namespace CleverCrow.Fluid.BTs.Trees.Editors {
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/// Determine if this is a package of the Unity Editor since Unity has no API to determine this
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/// </summary>
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public static class AssetPath {
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private const string PATH_PROJECT = "Assets/FluidBehaviorTree";
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private const string PATH_PROJECT = "Assets/com.fluid.behavior-tree";
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private const string PATH_PACKAGE = "Packages/com.fluid.behavior-tree";
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private static string _basePath;
@@ -31,4 +31,4 @@ public static string BasePath {
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}
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}
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}
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}
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}

Packages/packages-lock.json

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@@ -79,7 +79,7 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.nuget.newtonsoft-json": {
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"version": "2.0.0",
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"version": "3.0.2",
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"depth": 1,
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"source": "registry",
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"dependencies": {},

ProjectSettings/MemorySettings.asset

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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!387306366 &1
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m_TempAllocatorSizeJobWorker: -1
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m_TempAllocatorSizeBackgroundWorker: -1
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m_TempAllocatorSizePreloadManager: -1
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m_PlatformMemorySettings: {}
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ProjectSettings/boot.config

Whitespace-only changes.

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