Skip to content

Expand ExecuteBundle to View Bundle Commands in DX12 #3597

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
jay1975h opened this issue Apr 28, 2025 · 0 comments
Open

Expand ExecuteBundle to View Bundle Commands in DX12 #3597

jay1975h opened this issue Apr 28, 2025 · 0 comments
Labels
Feature An improvement or feature Unresolved Waiting for a fix or implementation

Comments

@jay1975h
Copy link

Description of Feature

Ability to view commands inside a command bundle in DX12. I can see the ExecuteBundle command when inspecting a DX12 capture. However, when I click on it, I cannot expand it to view the contents of the bundle (such as draw calls and other commands). In PIX, the contents of the bundle are fully viewable.

Environment

  • RenderDoc version: 1.37
  • Operating System: Windows 11
  • Graphics API: DX12
@baldurk baldurk added Feature An improvement or feature Unresolved Waiting for a fix or implementation labels Apr 28, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Feature An improvement or feature Unresolved Waiting for a fix or implementation
Projects
None yet
Development

No branches or pull requests

2 participants