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Fix player can unpause the game when dead
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game/src/UserInterface/UserInterface.gd

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -7,6 +7,8 @@ onready var pause_overlay: ColorRect = $PauseOverlay
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onready var title_label: Label = $PauseOverlay/Title
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onready var main_screen_button: Button = $PauseOverlay/PauseMenu/MainScreenButton
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10+
const MESSAGE_DIED: = "You died"
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var paused: = false setget set_paused
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@@ -18,11 +20,11 @@ func _ready() -> void:
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func _on_Player_died() -> void:
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self.paused = true
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title_label.text = "You died"
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title_label.text = MESSAGE_DIED
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("pause"):
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if event.is_action_pressed("pause") and title_label.text != MESSAGE_DIED:
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self.paused = not self.paused
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