@@ -8,7 +8,7 @@ AppliedDefaultGraphicsPerformance=Maximum
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap =/Game/ExampleAssets/Maps/Mnist.Mnist
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- GameDefaultMap =/Game/TestBed.TestBed
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+ GameDefaultMap =/Game/ExampleAssets/Maps/Mnist.Mnist
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ =-980.000000
@@ -20,8 +20,10 @@ TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableAsyncScene =False
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bEnableShapeSharing =False
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bEnablePCM =False
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+ bEnableStabilization =False
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bWarnMissingLocks =True
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bEnable2DPhysics =False
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+ PhysicErrorCorrection =(PingExtrapolation =0.100000,ErrorPerLinearDifference =1.000000,ErrorPerAngularDifference =1.000000,MaxRestoredStateError =1.000000,PositionLerp =0.000000,AngleLerp =0.400000,LinearVelocityCoefficient =100.000000,AngularVelocityCoefficient =10.000000,ErrorAccumulationSeconds =0.500000,ErrorAccumulationDistanceSq =15.000000,ErrorAccumulationSimilarity =100.000000)
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LockedAxis =Invalid
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DefaultDegreesOfFreedom =Full3D
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BounceThresholdVelocity =200.000000
@@ -38,7 +40,10 @@ bDefaultHasComplexCollision=True
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bSuppressFaceRemapTable =False
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bSupportUVFromHitResults =False
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bDisableActiveActors =False
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+ bDisableKinematicStaticPairs =False
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+ bDisableKinematicKinematicPairs =False
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bDisableCCD =False
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+ bEnableEnhancedDeterminism =False
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MaxPhysicsDeltaTime =0.033333
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bSubstepping =False
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bSubsteppingAsync =False
@@ -47,4 +52,6 @@ MaxSubsteps=6
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SyncSceneSmoothingFactor =0.000000
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AsyncSceneSmoothingFactor =0.990000
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InitialAverageFrameRate =0.016667
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+ PhysXTreeRebuildRate =10
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+ DefaultBroadphaseSettings =(bUseMBPOnClient =False,bUseMBPOnServer =False,MBPBounds =(Min =(X =0.000000,Y =0.000000,Z =0.000000),Max =(X =0.000000,Y =0.000000,Z =0.000000),IsValid =0),MBPNumSubdivs =2)
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