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You can use collision groups (https://openusd.org/dev/api/class_usd_physics_collision_group.html) to specify filtered pairs of collisions between bodies. Check out the shadow hand asset in Isaac Sim and Isaac Lab for an example. |
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Question
Hello, I've noticed that when enable_self_collision=True, collisions between two links connected by the same joint are ignored. Now, I'd like to also ignore collisions between three consecutive links in a chain or between specific body parts I specify. Do you have any solutions for this?
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