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Refactored Advanced PBR Terrain to use new for-loops (#1904)
* Refactored Advanced PBR Terrain to use new for-loops
Similar to my recent pull request doing the same for the base PbrTerrain shader (#1901) this PR also adds for-loop support to the advanced version of the pbr shader that uses texture arrays
* Update PBRTerrain.frag
* Update AdvancedPBRTerrain.frag
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