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1 | 1 | # Time Control
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2 | 2 |
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3 |
| -!!! info |
| 3 | +As the name suggests, this section contains automations that control time itself. |
4 | 4 |
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5 |
| - This section is still pending being documented. |
| 5 | +## Tempus Fugit |
6 | 6 |
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7 |
| - Our goal is to provide a full documentation during the beta phase. Please check back soon. |
| 7 | +Automatically spend collected temporal flux to speed up time, if you have stored up to **Trigger** of your capacity. |
| 8 | + |
| 9 | +## Time Skip |
| 10 | + |
| 11 | +Allows you to configure when KS should automatically combust TCs to skip years. |
| 12 | + |
| 13 | +For a skip to be triggered, all of these have to be true: |
| 14 | + |
| 15 | +1. We are within an enabled **Cycle**. |
| 16 | +1. We are within an enabled **Season**. |
| 17 | + |
| 18 | +KS will skip as many as the configured **Max** years. |
| 19 | + |
| 20 | +## Reset Timeline |
| 21 | + |
| 22 | +This automation allows you to reset your entire game, when all your configured conditions are met. |
| 23 | + |
| 24 | +!!! danger |
| 25 | + |
| 26 | + Misconfiguration can lead to unexpected resets, and loss of important resources. |
| 27 | + |
| 28 | + Make sure to back up your save before experimenting with auto-resets! |
| 29 | + |
| 30 | +The options should be pretty straight-forward, but let's look at them in detail regardless. |
| 31 | + |
| 32 | +Most importantly, keep in mind that triggers, which are set to **Infinite**, will never be reached, and your game will never be reset. This is just a save value to use so enabling that reset condition doesn't instantly trigger a reset. |
| 33 | + |
| 34 | +### Bonfire |
| 35 | + |
| 36 | +Every enabled building has to be built **Trigger** times. |
| 37 | + |
| 38 | +### Religion |
| 39 | + |
| 40 | +Every enabled building has to be built **Trigger** times. |
| 41 | + |
| 42 | +### Resource Control |
| 43 | + |
| 44 | +Every enabled resource must be in stock at the given amount. |
| 45 | + |
| 46 | +### Space |
| 47 | + |
| 48 | +Every enabled building has to be built **Trigger** times. |
| 49 | + |
| 50 | +### Time |
| 51 | + |
| 52 | +Every enabled building has to be built **Trigger** times. |
| 53 | + |
| 54 | +### Upgrades |
| 55 | + |
| 56 | +Every enabled upgrade has to have been researched. |
| 57 | + |
| 58 | +<!-- prettier-ignore-start --> |
| 59 | +*[KG]: Kittens Game |
| 60 | +*[KS]: Kitten Scientists |
| 61 | +*[TCs]: Time crystals |
| 62 | +<!-- prettier-ignore-end --> |
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