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# Time Control
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!!! info
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As the name suggests, this section contains automations that control time itself.
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This section is still pending being documented.
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## Tempus Fugit
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Our goal is to provide a full documentation during the beta phase. Please check back soon.
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Automatically spend collected temporal flux to speed up time, if you have stored up to **Trigger** of your capacity.
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## Time Skip
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Allows you to configure when KS should automatically combust TCs to skip years.
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For a skip to be triggered, all of these have to be true:
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1. We are within an enabled **Cycle**.
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1. We are within an enabled **Season**.
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KS will skip as many as the configured **Max** years.
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## Reset Timeline
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This automation allows you to reset your entire game, when all your configured conditions are met.
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!!! danger
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Misconfiguration can lead to unexpected resets, and loss of important resources.
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Make sure to back up your save before experimenting with auto-resets!
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The options should be pretty straight-forward, but let's look at them in detail regardless.
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Most importantly, keep in mind that triggers, which are set to **Infinite**, will never be reached, and your game will never be reset. This is just a save value to use so enabling that reset condition doesn't instantly trigger a reset.
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### Bonfire
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Every enabled building has to be built **Trigger** times.
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### Religion
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Every enabled building has to be built **Trigger** times.
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### Resource Control
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Every enabled resource must be in stock at the given amount.
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### Space
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Every enabled building has to be built **Trigger** times.
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### Time
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Every enabled building has to be built **Trigger** times.
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### Upgrades
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Every enabled upgrade has to have been researched.
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<!-- prettier-ignore-start -->
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*[KG]: Kittens Game
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*[KS]: Kitten Scientists
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*[TCs]: Time crystals
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<!-- prettier-ignore-end -->

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