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    • Events and observables implemented as ScriptableObjects, SerializedReferences, and/or custom Serializable objects.
      C#
      0100Updated Jul 11, 2025Jul 11, 2025
    • This is a package for Unity that allows you to play Meta .haptics files on gamepad. It currently copies functionality from NiceVibrations, but I hope to improve upon the translation from frequency/amplitude to left/right motor. Also, this API has more features (and I think is nicer).
      ShaderLab
      0200Updated Jun 3, 2025Jun 3, 2025
    • A simple tool to preserve the scene hierarchy expansion state between scene loads.
      C#
      0000Updated Jun 2, 2025Jun 2, 2025
    • A simple runtime contextual menu implementation built using Unity's UI Toolkit.
      C#
      84720Updated May 11, 2025May 11, 2025
    • Code that helped ease the use of FMOD in Voodoo Detective.
      C#
      0000Updated Apr 30, 2025Apr 30, 2025
    • The Unity plugin for GameScript, a cross-platform dialogue middleware for games.
      C#
      0100Updated Mar 25, 2025Mar 25, 2025
    • The Godot plugin for GameScript, a cross-platform dialogue middleware for games.
      C#
      0200Updated Mar 1, 2025Mar 1, 2025
    • Cross-platform dialogue middleware for games.
      TypeScript
      0200Updated Dec 19, 2024Dec 19, 2024
    • This repository contains documentation for GameScript. Also, please feel free to file bug reports here.
      0100Updated Apr 10, 2024Apr 10, 2024
    • Grammars for the domain-specific languages used by GameScript.
      ANTLR
      0000Updated Apr 6, 2024Apr 6, 2024
    • A multi window layout manager for webapps
      JavaScript
      552000Updated Dec 14, 2023Dec 14, 2023
    • A simplified, player implementation of Unity's GraphViewEditor.
      C#
      83211Updated Oct 21, 2022Oct 21, 2022