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Added fix 6074
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changelog/3.88/CHANGELOG-v3.88.md

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* `Phaser.GameObjects.GameObject.Text` created with `wordwrap` and have `letterSpacing` applied now takes into account the provided `letterSpacing` value to correctly wrap lines. Fix #7002. (thanks @Stever1388)
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* Creating new `Phaser.GameObjects.GameObject.DOMElement` sets the GameObject's `displayWidth` and `displayHeight` using its `scaleX` and `scaleY` values instead of the DOM element's `getBoundingClientRect()` values. Fix #6871 (thanks @HawkenKing)
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* Setting scale `mode` to `Phaser.Scale.FIT` and `autoCenter` to `Phaser.Scale.CENTER_BOTH` correctly centres canvas on iOS devices. Fix #6862 (thanks @HawkenKing)
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* On hex maps, creating a blank layer with `Phaser.Tilemaps.Tilemap#createBlankLayer` correctly sets `hexSideLength` loaded from the hex tilemap. Fix #6074 (thanks @wwoods)
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## Examples, Documentation, Beta Testing and TypeScript
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