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It is very convenient to be able alter object's variables without need to change code. Now there is list of base types but it would also be nice to have more.
There is list of strings, but also array for ints and floats would be nice.
There is a lack of enums. However, this may be bypassed by using list of strings or ints if they would be added first.
It would be good to be able to add structures to group some variables together. Currently, it's necessary to add each structure element separately, making it a little bit messy. It would be perfect to be able add any (including custom) structures, but even just Vector2, Vector3 would be fine to.
If it is possible to add links to the other object on the screen. It will allow to increase flexibility of adjustment the same classes in different cases. Another way is to add something like events to be able to bind functions of other objects to them.
Not a variable type, but it might be useful to be able add button bound to an object's method. This could be used in many cases. For example, for calculating other variables according to the value in one of them.
In my opinion, all of them will be equally useful, so it's better to look at which ones are easier to implement if you will. At the same time, I don't think this is an important task cuz you can workaround it now. But surely, this will increase pleasure of game creating.
The text was updated successfully, but these errors were encountered:
It is very convenient to be able alter object's variables without need to change code. Now there is list of base types but it would also be nice to have more.
There is list of strings, but also array for ints and floats would be nice.
There is a lack of enums. However, this may be bypassed by using list of strings or ints if they would be added first.
It would be good to be able to add structures to group some variables together. Currently, it's necessary to add each structure element separately, making it a little bit messy. It would be perfect to be able add any (including custom) structures, but even just Vector2, Vector3 would be fine to.
If it is possible to add links to the other object on the screen. It will allow to increase flexibility of adjustment the same classes in different cases. Another way is to add something like events to be able to bind functions of other objects to them.
Not a variable type, but it might be useful to be able add button bound to an object's method. This could be used in many cases. For example, for calculating other variables according to the value in one of them.
In my opinion, all of them will be equally useful, so it's better to look at which ones are easier to implement if you will. At the same time, I don't think this is an important task cuz you can workaround it now. But surely, this will increase pleasure of game creating.
The text was updated successfully, but these errors were encountered: