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ReactiveSequence with multiple asynch children #83

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@facontidavide

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@facontidavide

Hi @miccol

as you know, I was unhappy with the logic of V2 about Action not being "tickable" unless set to IDLE.
Removinf that affect the ability of a ReactiveSequence (and ReactiveFallback) to have multiple asynch child (not just actions, but entire branches).

I propose this solution (separate branch):

https://github.com/BehaviorTree/BehaviorTree.CPP/blob/reactive_stuff/src/controls/reactive_sequence.cpp

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