This package for the Unity game engine allows you to playback large and complex geometric sequences. In a geometry sequence, each frame consists out of an individual mesh or pointcloud, which is then shown at short intervalls to create the illusion of a animation, kind of like a 3D flipbook. The package was orginally developed to allow playback of Volumetric Video captures, but can also be used to play any animated 3D-sequences, that are unsuitable for bone or blendshape workflows, like for example...
Pointclouds | Meshes | Textured Meshes |
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- 🌊 Pre-Rendered fluid caches
- ⛓️💥 Baked Physiscs simulations
- 🟧 Animated Procedural meshes
- 🙋♀️ 4D scans with per frame textures
- 🎞️ Volumetric videos
- 📷 Pointclouds captured by RGBD sensors (Kinect, Realsense, Lidar)
- 🌐 Data visualisations
Please see the documentation website on how to get started!
If you encounter any problems or have questions, please open an issue or visit the Unity Forums Thread
With Version 1.1.0 of the package, we changed our license model from MIT license to the Creative Commons By-Attribution Non-Commercial license. To use the package in a commercial setting, or if you want to support the development, you can buy a copy on the Unity Asset Store. This allows us to develop this plugin more sustainably and helps to improve the package for the whole community. Thank you very much for your support!
Geometry Sequence Player is licensed under CC BY-NC 4.0