Releases: Common-Games/Tools.ScriptTemplates
Releases · Common-Games/Tools.ScriptTemplates
Version 2.1.1: Correct Root Namespace Begin
Fixes some problems with the default templates
Version 2.1.0: Better Default Templates & Preference Saving
- Fixed some errors in the default templates that would occur if you don't have Odin Inspector installed
- Added a new CustomEditor Template
- Preferences are now correctly saved per-project and per-user instead of globally for all projects.
Version 2.0.2: Unity Compatible GUIDS
CHANGE: Updated package version
Version 2.0.0: Absolute Paths
- Removed Project Relative Paths, they are tricky to work with when it comes to UX.
- Made all API internal
- Tools/CGTK/ScriptTemplates Buttons (for ease of access)
FIX: .meta GUID Assignment
1.1.1 Merge branch 'hotfix/meta-guid-assignment' into stable
Release 1.1.0: Generated .meta files
I don't want to clutter the Assets folder, so I'd prefer it if the generated Scripts weren't put in there but in the Packages folder instead, but if you do that Unity won't generate .meta files for the scripts.
This is my attempt at fixing that (testing pending)
Version 1.0.1: Removed Odin Requirement.
Accidentally had Odin setup as a requirement (wasn't properly wrapped #if directives)
It's supposed to be optional, now it is.
First version
Should be a fully working version. (Still need to download it as a package, see if it works if it's not local)
- Tests still need to be written.
- There are some possibilities I need to take care of (spaces or weird characters in template names)
- I need to refactor and remove LocalPaths, Absolute is just better. (Picking a folder on a different drive as the project is impossible with it on, that shouldn't be up to the user)
Pre Release
Should be a fully working version. (Still need to download it as a package, see if it works if it's not local)
- Tests still need to be written.
- There are some possibilities I need to take care of (spaces or weird characters in template names)
- I need to refactor and remove LocalPaths, Absolute is just better. (Picking a folder on a different drive as the project is impossible with it on, that shouldn't be up to the user)
EDIT: It was not, there was an accidental file left.