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Description
Is there a way to know if an allocation is flagged as dedicated?
I need to know this in order to properly setup interop flags (GL_DEDICATED_MEMORY_OBJECT_EXT
for example).
Currently vma can decide to make an allocation dedicated (for valid reasons) but as far as I can tell there is no way to know that?
I modified our local fork (with changes discussed in #340 ) to return this knowledge inside VmaAllocationInfo.
Is this the only way (and our our fork is diverging even more) or was there already a way to know this?