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Not sure if this is an issue with open.mp or the plugin itself, but it seems that the various debug_* natives don't work when running a script on open.mp, stating that debug info is unavailable. An AMX/PawnPlus error is raised when attempting to a script which I've confirmed is compiled with -d3
[12:17:05] AMX backtrace:
[12:17:05] #0 native PrintBacktrace () in crashdetect.DLL
[12:17:05] #1 00565dd8 in public pp_on_error (source[]=@00d1d13c "debug_num_symbols", message[]=@00d1d0cc "debug info is not available", error_level:level=2, &retval=@00d1d0c8 0) at src\redcountyrp\gamemodes\RCRP_MySQL.pwn:2452
[12:17:05] #2 native debug_num_symbols () in PawnPlus.DLL
[04/11/2025 12:17:05] [Info] [PawnPlus Error (level 2)] debug_num_symbols debug info is not available
[04/11/2025 12:17:05] [Info] [PawnPlus] debug_num_symbols: debug info is not available
The text was updated successfully, but these errors were encountered:
Not sure if this is an issue with open.mp or the plugin itself, but it seems that the various
debug_*
natives don't work when running a script on open.mp, stating that debug info is unavailable. An AMX/PawnPlus error is raised when attempting to a script which I've confirmed is compiled with -d3The text was updated successfully, but these errors were encountered: