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Use default getindex for vector[face] when no Polytope is generated #246

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Mar 24, 2025
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15 changes: 6 additions & 9 deletions src/basic_types.jl
Original file line number Diff line number Diff line change
Expand Up @@ -31,14 +31,6 @@ abstract type AbstractNgonFace{N,T} <: AbstractFace{N,T} end

abstract type AbstractSimplex{Dim,T} <: Polytope{Dim,T} end

@propagate_inbounds function Base.getindex(points::AbstractVector{P}, face::F) where {P<: Point, F <: AbstractFace}
return Polytope(P, F)(map(i-> points[i], face.data))
end

@propagate_inbounds function Base.getindex(elements::AbstractVector, face::F) where {F <: AbstractFace}
return map(i-> elements[i], face.data)
end

@fixed_vector SimplexFace = AbstractSimplexFace

const TetrahedronFace{T} = SimplexFace{4,T}
Expand Down Expand Up @@ -597,7 +589,12 @@ Mutating these will change the mesh.
"""
vertex_attributes(mesh::Mesh) = getfield(mesh, :vertex_attributes)

Base.getindex(mesh::Mesh, i::Integer) = mesh.position[mesh.faces[i]]
function Base.getindex(mesh::Mesh, i::Integer)
f = mesh.faces[i]
P = Polytope(eltype(mesh.position), typeof(f))
return P(map(j -> mesh.position[j], f.data))
end

Base.length(mesh::Mesh) = length(mesh.faces)

function Base.:(==)(a::Mesh, b::Mesh)
Expand Down
9 changes: 7 additions & 2 deletions test/geometrytypes.jl
Original file line number Diff line number Diff line change
Expand Up @@ -298,10 +298,15 @@ end

ps = rand(Point2f, 10)
f = GLTriangleFace(1, 2, 3)
@test ps[f] == Triangle(ps[[1,2,3]]...)
@test ps[f] == GeometryBasics.@SVector [ps[1], ps[2], ps[3]]

data = [string(i) for i in 1:10]
f = QuadFace(3, 4, 7, 8)
@test data[f] == ("3", "4", "7", "8")
@test data[f] == ["3", "4", "7", "8"]

@test (f .== 4) == QuadFace(false, true, false, false)
@test f[f .== 4] isa Vector{Int}
@test f[f .== 4] == [4]

@test GeometryBasics.cyclic_hash(f) != GeometryBasics.cyclic_hash(QuadFace(1,2,3,4))
@test GeometryBasics.cyclic_hash(f) == GeometryBasics.cyclic_hash(QuadFace(3,4,7,8))
Expand Down
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