Skip to content

Default Material is not used in Non-Unity based Custom SRP. #344

Closed
@VeryThiefLike

Description

@VeryThiefLike

I ran into a problem upgrading to the package-based version, while using my own Custom Rendering Pipeline.

The default materials from the package don't update to the custom rendering pipeline's default material and shader, causing them to be pink.

FIX: I modified the MaterialUtility::GetRenderPipelineType to return the render pipeline's name instead of an empty string to trigger updating the default materials.

Metadata

Metadata

Assignees

Labels

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions