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Windows 10 Universal Platform build compatibility #232

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@demonixis

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@demonixis

Hi,

OSVR is not yet compatible with the Windows 10 Universal Platform. This platform has a new API with some missing functions, such as DLLImport. It's a real problem for a lot of SDK so we just have to patch sources with

#if !UNITY_WSA
[DLLImport(SomFunction)]
public extern static SomeFunction();
#else
public static SomeFunction() { }
#endif

[I already patched and submited a pull request] on the ’Managed-OSVR’ repository, my work allows you to generate a placeholder DLL (which must be used in Unity by example).

For my game which is already compatible with the Vive, Rift and of course OSVR, I had to patch all the OSVR SDK. Today I want to know if you're interested by this work. It changes some files, but it changes no behaviours, or anything.

The first step could be to merge my work, but a second step could be to move all ’DLLImport’ into separate files to have the native call and the SDK separated.

If you're OK with that, I can update my repository last week.

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