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onPlayerUse

Andrew McWatters edited this page May 20, 2020 · 3 revisions

onPlayerUse() Server

The onPlayerUse callback is ran when a player uses an entity. Returning false from this callback prevents the player from using the entity.

Source

game/server/init.lua

Parameters

Name Type Description
player player Player who used an entity
entity entity Entity used
value string An optional value describing how the entity was used
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