Description
We're getting a strange issue with the Vive controllers, which seems to come and go. We've tried a lot of different fixes, but nothing seems to work beyond restarting SteamVR a few times and then relaunching our program.
https://drive.google.com/file/d/1Vi8pz4rYZZmGNQCspgJWuv0sJiIJ6Abu/view?usp=sharing
The link shows a desktop capture of the issue in action. Sometimes, when we launch our program, one or both Vive controllers show a test pattern on the texture for the model. When this happens, the controller is unresponsive to input. Quitting the program, quitting SteamVR and relaunching SteamVR, turning on the Vive trackers and controllers and then relaunching the program often fixes it, but it can come and go unexpectedly.
Any idea what is happening here?
I should note that this happens in a built version of the Unity project as well.