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A demo that shows how to solve those issues of a fast-paced multiplayer game.

Below features are included in this demo.

  • A simple player control with jump and horizontal move

  • Authoritative server

  • Client prediction

  • Server reconciliation

  • Adaptive interpolation delay

  • Extrapolation

  • Latency simulation

Player colors

  • Red: Client Player
  • Green: Server Player
  • Blue: Proxy Player

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