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renderimage
Eloy Villasclaras edited this page Apr 12, 2016
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<renderimage>
creates an image or spritesheet into the asset cache; it is rendered using
a graphics object. Nodes of this type can only be created under an <assets>
node.
This example code shows how to render a sprite sheet that can be later used in a button.
Property | Notes |
---|---|
assetKey |
Texture identifier in Phaser cache |
frameWidth |
(Optional) frame width for spritesheets |
frameHeight |
(Optional) frame height for spritesheets |
If either frameWidth
or frameHeight
are defined, a spritesheet will be created,
using these parameters (defaulting to the rendered graphics width/height) as frame size.
Otherwise, an image will be created.
A <renderimage>
can be rendered using the same children nodes as a <graphics>
node: