Releases: fairygui/FairyGUI-unity
Releases · fairygui/FairyGUI-unity
v5.2.0
What's Changed
- fix: fix DisplayObject._renderingOrder differentiate with graphics.re… by @yhchen in #231
- fix ArgumentOutOfRangeException when richtextfield._textChanged is true by @pkujhd in #242
- 增加了一点鼠标位置判断 by @frogeater1 in #240
- 修复使用TextMeshPro 在SoftClip 裁剪区域的半透明问题 by @backjy in #237
- Avoid hitting test on invalid positions by @davyzhang in #226
New Contributors
- @pkujhd made their first contribution in #242
- @frogeater1 made their first contribution in #240
- @backjy made their first contribution in #237
- @davyzhang made their first contribution in #226
Full Changelog: 5.1.0...5.2.0
v5.1.0
v5.0.0
- Add support for unity input system. (use macro FAIRYGUI_INPUT_SYSTEM) (@EP-Toushirou)
- Support async loading of Spine. (@ttt1088)
- Add GLoader.useResize.
- Fix WebGL multi touch issue & IME text input issue. (use macro FAIRYGUI_WEBGL_TEXT_INPUT)
- Fix some issues of displaying TextMeshPro text.
- Fixed incorrect position of input text cursor.
- Upgrade example project to Unity 2022.
New Contributors
v4.3.0
What's Changed
- Support truncating text with ellipsis.
- Add UIConfig.defaultScrollSnappingThreshold/defaultScrollPagingThreshold.
- Add support for changing skeleton animation in controller and transition.
- Provide a better way for cloning spine materials.
Full Changelog: 4.2.0...4.3.0
v4.2.0
v4.1.0
- Add Stage.GetTouchTarget.
- Add CustomEase.
- Add Atlas reference manage mechanism.
- Fixed: the line settings of polygon is missing.
- Fixed: nested transitions may not be played.
- Fixed: wrong parameter for loading Spine/Dragonbones by bundle.
- Fixed: exceptions when a UIPanel in prefab is being destroyed in editor, since 2018.3.
- Upgrade example project to Unity 2018.
v4.0.1
v4.0.0
- New: New GLoader3D object for loading Spine and DragonBones.
- New: Support TextMeshPro.
- New: Mouse cursor manager.
- New: Key navigation support.
- New: Async loading mechanism of UIPackage (Convenient for Addressable).
- IMPROVED: User's experience of mouse wheel.