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Hi, I'm trying to build on MacOS so that in the end I can build an iOS app and directly deploy to the app store, but I ran into this problem that it just says the build failed with exit code 1 on /bin/bash with very little information to go on.
Run game-ci/unity-builder@v4
with:
targetPlatform: StandaloneWindows
unityVersion: auto
versioning: Semantic
androidExportType: androidPackage
androidSymbolType: none
runAsHostUser: false
dockerIsolationMode: default
containerRegistryRepository: unityci/editor
containerRegistryImageVersion: 3
awsStackName: game-ci
providerStrategy: local
kubeVolumeSize: 5Gi
watchToEnd: true
cacheUnityInstallationOnMac: false
dockerWorkspacePath: /github/workspace
skipActivation: false
env:
UNITY_LICENSE: ***
UNITY_EMAIL: ***
UNITY_PASSWORD: ***
Warning:
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
/bin/sh
0
0
Generated version 0.0.104 (no version tags found).
Using android versionCode 104
Building locally
Error: The process '/bin/bash' failed with exit code 1
Here's the yaml file:
name: GitHub Actions Demo
run-name: ${{ github.actor }} is testing out GitHub Actions 🚀
on: [push]
jobs:
Explore-GitHub-Actions:
runs-on: macOS
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
#- name: Run tests
# uses: game-ci/unity-test-runner@v4
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# with:
# githubToken: ${{ secrets.TOKEN }}
- name: Build project
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: StandaloneWindows
- uses: actions/upload-artifact@v4
with:
name: Build
path: Build
I would love to debug more though, so even if you suggest me how to continue debugging this, I'm all ears.
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