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BSP Loader Part4-6 Collision Detection Bug #6

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@KoboldSoftware

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@KoboldSoftware

In CQuake3BSP::Trace() if a collision occured, m_traceRatio will always be 0.
A correct intersection is never calculated, the function always returns the start of the ray as the intersection.
Tracing a bullet to get its intersection with a wall is impossible.

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