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Cherry-picks for the 3.5 branch (future 3.5.2) - 5th batch #74491
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(cherry picked from commit 6903922)
Moves finalize_navigation_server() before physics server (and also OS in 3.x). The NavigationServer command queue can have objects from other servers like physics or visuals so it needs to be flushed before. (cherry picked from commit 8e4f8c8)
Fixes godotengine#71697. (cherry picked from commit 86945ff)
Fixes godotengine#28511. (cherry picked from commit e01452a)
(cherry picked from commit e940086)
Godot 4.0 allows controlling ambient and specular light intensity separately, but 3.x doesn't. (cherry picked from commit 646a2d9)
…ings Fixes that navigation related nodes do not propagate config warnings from their parent classes. (cherry picked from commit b5213cc)
This is mostly for Ctrl + F purposes, in case someone is looking how to perform globbing on a string. (cherry picked from commit 64906bd)
Fixes godotengine#43932. Co-authored-by: David Hoppenbrouwers <[email protected]> (cherry picked from commit f011d8c)
(cherry picked from commit f569396)
…OW_RENDER_TO_BACK_BUFFER EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is not present in Google ANGLE, and Microsoft ANGLE is outdated and not supported anymore. (cherry picked from commit eebc983)
(cherry picked from commit e926e1b)
Synced with mdqinc/SDL_GameControllerDB@2e7bc45 (cherry picked from commit 99ae2d5)
Synced with mdqinc/SDL_GameControllerDB@436c7e3 (cherry picked from commit 20d6a69)
Fixes godotengine#73190. (cherry picked from commit 32b3ef7)
(cherry picked from commit e841f13)
(cherry picked from commit 1949b7c)
(cherry picked from commit 0cec4fc)
Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call. (cherry picked from commit 5639be5)
…ome joy buttons (cherry picked from commit 0a85e4d)
(cherry picked from commit 1a63437)
(cherry picked from commit 54bd204)
Fixes error print for NavigationServer free when a RID can not be found. (cherry picked from commit 73dc680)
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