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Cherry-picks for the 3.5 branch (future 3.5.2) - 5th batch #74491

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Merged
merged 24 commits into from
Mar 6, 2023

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dogboydog and others added 24 commits March 6, 2023 12:56
Moves finalize_navigation_server() before physics server (and also OS in 3.x). The NavigationServer command queue can have objects from other servers like physics or visuals so it needs to be flushed before.

(cherry picked from commit 8e4f8c8)
Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.

(cherry picked from commit 646a2d9)
…ings

Fixes that navigation related nodes do not propagate config warnings from their parent classes.

(cherry picked from commit b5213cc)
This is mostly for Ctrl + F purposes, in case someone is looking
how to perform globbing on a string.

(cherry picked from commit 64906bd)
Fixes godotengine#43932.

Co-authored-by: David Hoppenbrouwers <[email protected]>
(cherry picked from commit f011d8c)
…OW_RENDER_TO_BACK_BUFFER

EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is not present in Google ANGLE,
and Microsoft ANGLE is outdated and not supported anymore.

(cherry picked from commit eebc983)
(cherry picked from commit e926e1b)
Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call.

(cherry picked from commit 5639be5)
(cherry picked from commit 54bd204)
Fixes error print for NavigationServer free when a RID can not be found.

(cherry picked from commit 73dc680)
@akien-mga akien-mga requested review from a team as code owners March 6, 2023 13:21
@akien-mga akien-mga merged commit a849e3a into godotengine:3.5 Mar 6, 2023
@akien-mga akien-mga deleted the 3.5-cherrypicks branch March 6, 2023 14:08
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