Now on my portfolio site!!! See it action: https://portfolio.agreenweb.com/perlin?w0=perlin():0:0!:0!:96!:96!:1
This is based on my Game-of-Life repo (see for information about setup). Implemented Perlin Noise from scratch, going to try to evolve this into a terrain generator.
Screenshots from the lastest update (Below). Zoomed in on a smaller section of the landscape, flattened oceans, color-coded different altitudes, added diffuse lighting.
The same 4 Layers of Perlin Noise from the 2D Screenshots used to offset the height of a flat plane. Positive heights are green, negative heights are blue.
Perlin Noise colored with some trig functions, from the 2D-Noise branch.
4 Layers of Perlin Noise colored in the same way, from the 2D-Noise branch.