Open
Description
Currently, entity parameters in ECS can be transformed into a component of the entity by the event system, for example:
[Event]
public void OnPlayerSpawn(Player player)
{
// ...
}
the event is currently not invoked if the component (Player
) could not be found for the argument. It would be nice to select multiple components of the same entity, most likely using a tuple:
[Event]
public void OnPlayerSpawn((Player player, CitySelectionComponent citySelection), IWorldService worldService, /* ... */)
{
// ...
}
Like with a single component, all the components in the tuple would need to exist in the entity in order for the event to be invoked.