Closed
Description
Apparently, JME Vorbis (Ogg) audio plugin is broken on the Android API 31+.
Here is the crash log:
02-17 11:49:41.417 I/com.jme3.audio.openal.ALAudioRenderer(3852): INFO Audio Renderer Information
02-17 11:49:41.417 I/com.jme3.audio.openal.ALAudioRenderer(3852): * Device: OpenAL Soft
02-17 11:49:41.417 I/com.jme3.audio.openal.ALAudioRenderer(3852): * Vendor: OpenAL Community
02-17 11:49:41.417 I/com.jme3.audio.openal.ALAudioRenderer(3852): * Renderer: OpenAL Soft
02-17 11:49:41.417 I/com.jme3.audio.openal.ALAudioRenderer(3852): * Version: 1.1 ALSOFT 1.21.1
02-17 11:49:41.417 I/com.jme3.audio.openal.ALAudioRenderer(3852): * Supported channels: 64
02-17 11:49:41.417 I/com.jme3.audio.openal.ALAudioRenderer(3852): * ALC extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
02-17 11:49:41.417 I/com.jme3.audio.openal.ALAudioRenderer(3852): * AL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
02-17 11:49:41.428 I/com.jme3.audio.openal.ALAudioRenderer(3852): INFO Audio effect extension version: 1.0
02-17 11:49:41.430 I/com.jme3.audio.openal.ALAudioRenderer(3852): INFO Audio max auxiliary sends: 2
--------- beginning of crash
02-17 11:49:42.133 F/libc (3852): fdsan: attempted to close file descriptor 96, expected to be unowned, actually owned by ParcelFileDescriptor 0xdfa250a
02-17 11:49:42.137 F/libc (3852): Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 3873 (GLThread 56), pid 3852 (ycompany.mygame)
02-17 11:49:42.262 I/crash_dump64(3884): obtaining output fd from tombstoned, type: kDebuggerdTombstoneProto
02-17 11:49:42.274 I/tombstoned(238): received crash request for pid 3873
02-17 11:49:42.277 I/crash_dump64(3884): performing dump of process 3852 (target tid = 3873)
02-17 11:50:24.206 I/logd (0): logdr: UID=10159 GID=10159 PID=3884 n tail=0 logMask=8 pid=3852 start=0ns deadline=0ns
02-17 11:50:24.213 I/logd (0): logdr: UID=10159 GID=10159 PID=3884 n tail=0 logMask=1 pid=3852 start=0ns deadline=0ns
02-17 11:49:43.884 F/DEBUG (3884): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
02-17 11:49:43.884 F/DEBUG (3884): Build fingerprint: 'google/sdk_gphone64_x86_64/emu64x:13/TE1A.220922.012/9302419:userdebug/dev-keys'
02-17 11:49:43.884 F/DEBUG (3884): Revision: '0'
02-17 11:49:43.884 F/DEBUG (3884): ABI: 'x86_64'
02-17 11:49:43.885 F/DEBUG (3884): Timestamp: 2023-02-17 11:49:42.297738142+0330
02-17 11:49:43.885 F/DEBUG (3884): Process uptime: 4s
02-17 11:49:43.885 F/DEBUG (3884): Cmdline: com.mycompany.mygame
02-17 11:49:43.885 F/DEBUG (3884): pid: 3852, tid: 3873, name: GLThread 56 >>> com.mycompany.mygame <<<
02-17 11:49:43.885 F/DEBUG (3884): uid: 10159
02-17 11:49:43.885 F/DEBUG (3884): signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
02-17 11:49:43.885 F/DEBUG (3884): Abort message: 'fdsan: attempted to close file descriptor 96, expected to be unowned, actually owned by ParcelFileDescriptor 0xdfa250a'
02-17 11:49:43.885 F/DEBUG (3884): rax 0000000000000000 rbx 0000000000000f0c rcx 00007e5efa3d39a4 rdx 0000000000000006
02-17 11:49:43.885 F/DEBUG (3884): r8 0000000000000000 r9 0000000000000000 r10 00007e5bec6a8dd0 r11 0000000000000203
02-17 11:49:43.885 F/DEBUG (3884): r12 00007e5becd1df96 r13 00007e5bec6a8e90 r14 0000000000000f21 r15 00007e5f08ad8bd8
02-17 11:49:43.885 F/DEBUG (3884): rdi 0000000000000f0c rsi 0000000000000f21
02-17 11:49:43.885 F/DEBUG (3884): rbp 0000000000000003 rsp 00007e5bec6a8b00 rip 00007e5efa3d39a4
02-17 11:49:43.885 F/DEBUG (3884): backtrace:
02-17 11:49:43.885 F/DEBUG (3884): #00 pc 00000000000639a4 /apex/com.android.runtime/lib64/bionic/libc.so (fdsan_error(char const*, ...)+740) (BuildId: 007cb2313464df63debf8020e631c990)
02-17 11:49:43.885 F/DEBUG (3884): #01 pc 00000000000635ef /apex/com.android.runtime/lib64/bionic/libc.so (android_fdsan_close_with_tag+671) (BuildId: 007cb2313464df63debf8020e631c990)
02-17 11:49:43.885 F/DEBUG (3884): #02 pc 0000000000063d5b /apex/com.android.runtime/lib64/bionic/libc.so (close+11) (BuildId: 007cb2313464df63debf8020e631c990)
02-17 11:49:43.885 F/DEBUG (3884): #03 pc 0000000000022f0f /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/lib/x86_64/libdecodejme.so (BuildId: acaf1ecb244bdebc5e5173b258b3fc2be97ed696)
02-17 11:49:43.885 F/DEBUG (3884): #04 pc 000000000001deb8 /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/lib/x86_64/libdecodejme.so (ov_clear+280) (BuildId: acaf1ecb244bdebc5e5173b258b3fc2be97ed696)
02-17 11:49:43.885 F/DEBUG (3884): #05 pc 0000000000022c4d /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/lib/x86_64/libdecodejme.so (Java_com_jme3_audio_plugins_NativeVorbisFile_close+109) (BuildId: acaf1ecb244bdebc5e5173b258b3fc2be97ed696)
02-17 11:49:43.885 F/DEBUG (3884): #06 pc 000000000037d70b /apex/com.android.art/lib64/libart.so (art_quick_generic_jni_trampoline+219) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.885 F/DEBUG (3884): #07 pc 0000000000369aed /apex/com.android.art/lib64/libart.so (nterp_helper+3837) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.885 F/DEBUG (3884): #08 pc 0000000000194f96 [anon:dalvik-classes.dex extracted in memory from /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/base.apk] (com.jme3.audio.plugins.NativeVorbisLoader.loadBuffer+122)
02-17 11:49:43.885 F/DEBUG (3884): #09 pc 0000000000368c28 /apex/com.android.art/lib64/libart.so (nterp_helper+56) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.885 F/DEBUG (3884): #10 pc 00000000001950ce [anon:dalvik-classes.dex extracted in memory from /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/base.apk] (com.jme3.audio.plugins.NativeVorbisLoader.load+42)
02-17 11:49:43.885 F/DEBUG (3884): #11 pc 000000000036a7e5 /apex/com.android.art/lib64/libart.so (nterp_helper+7157) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.885 F/DEBUG (3884): #12 pc 000000000018c3be [anon:dalvik-classes.dex extracted in memory from /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/base.apk] (com.jme3.asset.DesktopAssetManager.loadLocatedAsset+22)
02-17 11:49:43.885 F/DEBUG (3884): #13 pc 0000000000369a88 /apex/com.android.art/lib64/libart.so (nterp_helper+3736) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.885 F/DEBUG (3884): #14 pc 000000000018c2cc [anon:dalvik-classes.dex extracted in memory from /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/base.apk] (com.jme3.asset.DesktopAssetManager.loadAsset+216)
02-17 11:49:43.885 F/DEBUG (3884): #15 pc 000000000036a7e5 /apex/com.android.art/lib64/libart.so (nterp_helper+7157) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.885 F/DEBUG (3884): #16 pc 0000000000190632 [anon:dalvik-classes.dex extracted in memory from /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/base.apk] (com.jme3.audio.AudioNode.<init>+154)
02-17 11:49:43.885 F/DEBUG (3884): #17 pc 0000000000369a88 /apex/com.android.art/lib64/libart.so (nterp_helper+3736) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.885 F/DEBUG (3884): #18 pc 0000000000190664 [anon:dalvik-classes.dex extracted in memory from /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/base.apk] (com.jme3.audio.AudioNode.<init>+16)
02-17 11:49:43.885 F/DEBUG (3884): #19 pc 0000000000369a88 /apex/com.android.art/lib64/libart.so (nterp_helper+3736) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.885 F/DEBUG (3884): #20 pc 000000000000059c [anon:dalvik-classes2.dex extracted in memory from /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/base.apk!classes2.dex] (mygame.Main.initAudio+16)
02-17 11:49:43.885 F/DEBUG (3884): #21 pc 0000000000369a88 /apex/com.android.art/lib64/libart.so (nterp_helper+3736) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.885 F/DEBUG (3884): #22 pc 000000000000067c [anon:dalvik-classes2.dex extracted in memory from /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/base.apk!classes2.dex] (mygame.Main.simpleInitApp+88)
02-17 11:49:43.885 F/DEBUG (3884): #23 pc 0000000000369a88 /apex/com.android.art/lib64/libart.so (nterp_helper+3736) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.886 F/DEBUG (3884): #24 pc 0000000000187042 [anon:dalvik-classes.dex extracted in memory from /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/base.apk] (com.jme3.app.SimpleApplication.initialize+398)
02-17 11:49:43.886 F/DEBUG (3884): #25 pc 0000000000369a88 /apex/com.android.art/lib64/libart.so (nterp_helper+3736) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.886 F/DEBUG (3884): #26 pc 0000000000180888 [anon:dalvik-classes.dex extracted in memory from /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/base.apk] (com.jme3.app.AndroidHarnessFragment.initialize+4)
02-17 11:49:43.886 F/DEBUG (3884): #27 pc 000000000036a7e5 /apex/com.android.art/lib64/libart.so (nterp_helper+7157) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.886 F/DEBUG (3884): #28 pc 00000000002310be [anon:dalvik-classes.dex extracted in memory from /data/app/~~XddJDkVqxYJIpdtJnuwGSw==/com.mycompany.mygame-2y8ean9Pk2rnWrn85Jl4uQ==/base.apk] (com.jme3.system.android.OGLESContext.onDrawFrame+74)
02-17 11:49:43.886 F/DEBUG (3884): #29 pc 000000000036a8a1 /apex/com.android.art/lib64/libart.so (nterp_helper+7345) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.886 F/DEBUG (3884): #30 pc 000000000044aef8 /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.guardedRun+1096)
02-17 11:49:43.886 F/DEBUG (3884): #31 pc 0000000000369a88 /apex/com.android.art/lib64/libart.so (nterp_helper+3736) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.886 F/DEBUG (3884): #32 pc 000000000044b4fc /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.run+52)
02-17 11:49:43.886 F/DEBUG (3884): #33 pc 00000000003725c4 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+756) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.886 F/DEBUG (3884): #34 pc 00000000003f21a6 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+214) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.886 F/DEBUG (3884): #35 pc 00000000007e617e /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+478) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.886 F/DEBUG (3884): #36 pc 000000000083a91c /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1404) (BuildId: 44bc52550248fc712a381bef164b75c7)
02-17 11:49:43.886 F/DEBUG (3884): #37 pc 00000000000ccd2a /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+58) (BuildId: 007cb2313464df63debf8020e631c990)
02-17 11:49:43.886 F/DEBUG (3884): #38 pc 0000000000060d37 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+55) (BuildId: 007cb2313464df63debf8020e631c990)
Forum thread:
https://hub.jmonkeyengine.org/t/jmesurfaceview-for-android-api-31-not-working-properly/46465