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Rust in raytracer

This project implements the beginnings of a raytracer as an exploration of writing Rust. The current implementation supports only spheres, and implements only hit detection with no bouncing of rays, so it's not a particularly powerful raytracer, but we love it all the same. Perhaps something to revisit in the future, maybe in a more structured way by following Ray Tracing in One Weekend

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wow such goodness

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Shout out libeks.

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