Designer-oriented replacement for Unity3d-official Asset Graph (abondoned at 2020), help batch process assets. UPM package, Easy extendable
as dependency you need install NodeGraphProcessor as UPM:
- PackageManager -> Add package from Git URL
"com.alelievr.node-graph-processor": "https://github.com/alelievr/NodeGraphProcessor.git#upm"
- PackageManager -> Add package from Git URL
https://github.com/mitay-walle/Unity3d-AssetProcessGraph.git
- Load Assets From Folders
- Load Importers From Folders
- filter by Name
- filter by Asset type
- filter by Dependency-asset
- Save and Refresh
- Combine asset lists
- Apply Preset ( You can choose to only apply some properties from a Preset and exclude others. Right-click a property and choose Exclude Property. The window displays a red horizontal line next to excluded properties )
- Replace Shaders (In prefabs or Materials)
- Replace Textures (In prefabs or Materials)
- Set Model Material Mode