Releases: mmmuscus/Shadow-Functions-Engine
Small direction change & comments
This is a small update, it adds no functionality. However as of this update the program contains desprictive comments about how the different tasks are being achived, so navigating the project is doable without the use of the documentation, if one is familiar with the workings of the engine. These comments do not replace the documentation! It is still advised that you refer back to the documentation for questions about the engine.
Another thing that has changed was the direction of the project. This was due to the fact that I enroled into a computer science degree. More information about this change can be found in the introduction of the documentation.
A small ASCII graphical game engine for the windows console (and also Linux) done in C++.
Features:
- Real time 8 directional player movement
- Binary shading
- Map and field of view editors
- Character attribute editors
- Animation pipeline
The last major update was v2.0.0. In this update the groundwork for handling, creating and playing animations in the engine was added.
For more info please read the documentation here.
Linux port!?
Thanks to a mysterious benefactor named SuperFola the engine was ported to Linux! Other than this port, he also did a few quality of life changes, such as more readable code. This update was made entirelly by him, so go and check his github out out!
A small ASCII graphical game engine for the windows console (and also Linux) done in C++.
Features:
- Real time 8 directional player movement
- Binary shading
- Map and field of view editors
- Character attribute editors
- Animation pipeline
The last major update was v2.0.0. In this update the groundwork for handling, creating and playing animations in the engine was added.
For more info please read the documentation here.
2.0.1!
A small ASCII graphical game engine for the windows console done in C++.
Pre-existing features:
- Real time 8 directional player movement
- Binary shading
- Map and field of view editors
- Character attribute editors
- Animation pipeline
In the 2.0.1. update the documentation was reworked and updated with the new features from v2.0.0.
The last major update was v2.0.0. In this update the groundwork for handling, creating and playing animations in the engine was added.
For more info please read the documentation here.
2.0.0.
A small ASCII graphical game engine for the windows console done in C++
Pre-existing features:
- Real time 8 directional player movement
- Binary shading
- Map and field of view editors
- Character attribute editors
2.0.0. was the animation update, thus the new features contain the groundwork for handling creating and playing animations in the engine.
New features:
- Functions to load and play different animations
- A .txt file based animation editor
For more info please read the documentation here, but beware it does not yet contain the changes of the 2.0.0. update.
1.1.0.
A small ASCII graphical game engine for the windows console done in C++
Pre-existing features:
- Real time 8 directional player movement
- Binary shading
- Map and field of view editors
- Character attribute editors
New feature since the last release:
- More sophisticated shading system (with a small bug)
The bug is to be adressed in the following releases. For more info please read the documentation here, but beware it does not yet contain the changes of the 1.1.0. update.
Its alive!
A small ASCII graphical game engine for the windows console done in C++
Features:
- Real time 8 directional player movement
- Binary shading
- Map and field of view editors
- Character attribute editors
For more info please read the documentation here.