Is there anything keeping SDL_Mixer from being compiled for mingw32? #24267
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Just for the heck of it I decided to compile Edward850's old dead BananaSplit fork of the Eternity Engine source port of Doom. Surprisingly the 64-bit Windows build compiled without a hitch. I wanted to also try compiling a 32-bit build, but found that SDL Mixer doesn't have an i686 version I could download for MSYS2. I'm not quite sure why this is, seeing that SDL, SDL_Net and the SDL2 counterparts of all three allow to be compiled for mingw32 in their PKGBUILD settings. |
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mingw32 is being phased out. That's why many packages aren't available for it. |
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mingw32 is being phased out. That's why many packages aren't available for it.