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Cursor not refreshing after disableInteractive() #6766

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@pabloNeuronup

Description

@pabloNeuronup

Version

  • Phaser Version: >3.70
  • Operating system: All
  • Browser: All

Description

After a disableInteractive() on a game object cursor doesn't refresh to original state. Despite removeInteractive() works correctly.

Example Test Code

class Example extends Phaser.Scene {
    constructor() {
        super();
    }

    preload() {

    }

    create() {
        const rect = this.add.rectangle(200, 200, 50, 50, 0xff0000);

        rect.setInteractive({ cursor: 'pointer' });
        rect.on('pointerdown', () => { rect.disableInteractive() });
        //rect.on('pointerdown', () => { rect.removeInteractive() });
    }
}

const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    pixelArt: true,
    scene: Example
};

const game = new Phaser.Game(config);

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